StatusLive Servers online11,872 Players102,993 Populated3,951 Wiped · 3 h555 Interval5 min Date29 OCT 2026

DWG RG-S15491Server sheetchecked 42d ago

Come on let's go!

Offline 144.76.28.124:45625 checked 42d ago

Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,491top 69%
Last wipe42d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Come on let's go!
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average
307 / 325
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
391 / 425
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
955 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
46 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
983 / 1000
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
783 / 800
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Come on let's go! online, and what uptime has been recorded?

Come on let's go! is offline at this moment; 42 days 10 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.

In which location is Come on let's go! hosted?

No region is published by Come on let's go!. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 144.76.28.124:45625 is its address.

What Rust version is recorded for Come on let's go!?

Rust network protocol 2633 and build 163794 on Linux: that is what Come on let's go! runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Come on let's go!?

The latest refresh records Come on let's go! as offline, last seen 42 days 10 hours ago.

What rank has been recorded for Come on let's go!?

Over the last seven days, Come on let's go! records #15,491 for player hours: the top 69% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on Come on let's go!?

Too few wipes are on record for Come on let's go! to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 42 days 12 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Come on let's go!?

No gather rate is stated in the name of Come on let's go!. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is off.

On which map is Come on let's go! played?

A procedural map, generated by the game, is what Come on let's go! runs.

Filters

On Rust Graphs, which lists and filters contain Come on let's go!?

These Rust Graphs lists include Come on let's go!: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Come on let's go!, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): 40 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags Come on let's go! publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Come on let's go!?

Enter client.connect 144.76.28.124:45625 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players 40 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build The game build is 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded