StatusLive Servers online11,805 Players82,372 Populated3,637 Wiped · 3 h283 Interval5 min Date29 OCT 2026

DWG RG-S8243Server sheetchecked 1d ago

Development Server

Offline 145.224.95.105:28015 checked 1d ago

Connect
Players now 1/ 50 2% full
7-day average1peak 1
Rank#8,243top 37%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:27 UTC2d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average
186 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
244 / 300
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
669 / 800
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
34 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
753 / 900
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average
626 / 725
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Development Server online, and what uptime has been recorded?

Last seen 46 hours ago; right now Development Server is offline. 0 of 24 hours up over the last 1 full day, which is 0% of the time. On 27 October 2026 is when Rust Graphs first saw it.

In which location is Development Server hosted?

No region is published by Development Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 145.224.95.105:28015.

What Rust version is recorded for Development Server?

Rust network protocol 2635 and build 168909 on Windows: that is what Development Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Development Server?

No response from Development Server; the server was last seen 46 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Over the last 48 hours the busiest hour was 23:00 UTC, at an average of 1 players.

What rank has been recorded for Development Server?

Within the top 37% of all ranked servers: Development Server at #8,243 for player hours, seven days recorded.

Wipe times

What happens on Development Server on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Development Server?

The record of Development Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 2 days 4 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Development Server?

The name of Development Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for Development Server?

Development Server runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Development Server?

These Rust Graphs lists include Development Server: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Development Server?

The game's server browser reads these tags from Development Server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Development Server joined?

Connect with client.connect 145.224.95.105:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded