StatusLive Servers online11,694 Players52,148 Populated3,104 Wiped · 3 h109 Interval5 min Date30 OCT 2026

DWG RG-S13183Server sheetchecked 37d ago

Procedural Map

Offline 145.255.159.64:28015 checked 37d ago

Connect
Players now 1/ 500 0% full
7-day average0peak –
Rank#13,183top 57%
Last wipe56d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Procedural Map
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average
61 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
101 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average
291 / 350
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
16 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
369 / 450
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average
282 / 325
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Procedural Map, and is it online now?

The current state of Procedural Map is offline, with the last sighting 37 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 17 September 2026 is when Rust Graphs first saw it.

In which location is Procedural Map hosted?

A region is not published by Procedural Map. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 145.255.159.64:28015.

What Rust version is recorded for Procedural Map?

The platform is Windows and the version is Rust network protocol 2633 and build 164530 on Procedural Map. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Procedural Map?

Procedural Map is not responding at the latest refresh; the last record of it online is 37 days 6 hours ago.

In the rankings, which position does Procedural Map hold?

Within the top 57% of all ranked servers: Procedural Map at #13,183 for player hours, seven days recorded.

Wipe data

On Procedural Map, when do wipes occur?

Procedural Map's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 56 days 6 hours ago the current world was made.

Settings

Which rules and settings are recorded for Procedural Map?

The name of Procedural Map records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map for Procedural Map?

A procedural map, generated by the game, is what Procedural Map runs.

Lists and filters

On Rust Graphs, which lists and filters contain Procedural Map?

The Rust Graphs lists that carry Procedural Map are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Procedural Map, what is meant by each tag?

The game's server browser reads these tags from Procedural Map: gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is Procedural Map joined?

In Rust, press F1 and type client.connect 145.255.159.64:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp500
Max players The slot count is 500.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build Build: 164530.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded