StatusLive Servers online11,628 Players36,679 Populated2,939 Wiped · 3 h90 Interval5 min Date28 OCT 2026

DWG RG-S6597Server sheetchecked 9h ago

nameserver

Offline 145.255.2.195:28015 checked 9h ago

Connect
Players now 2/ 15 13% full
7-day average2peak 2
Rank#6,597top 30%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5219:0020:0018:0019:0020:0021:00

Hourly average and peak, UTC.

Fig. 1Players on nameserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:07 UTC26d ago 1 – running 0
Sun 27 Sep, 13:21 UTC30d ago 2 held half 4.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average
288 / 300
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average
21 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average
14 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
176 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
88 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
22 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for nameserver, and is it up?

The current state of nameserver is offline, with the last sighting 9 hours ago. 11 of 168 hours up over the last 7 full days, which is 7% of the time. On 27 September 2026 is when Rust Graphs first saw it.

What location is recorded for nameserver?

There is no region published by nameserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 145.255.2.195:28015.

On which Rust version is nameserver running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on nameserver. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on nameserver?

nameserver is not responding at the latest refresh; the last record of it online is 9 hours ago. Averaged across seven days, the player count is 2, with a peak of 2. Over the last 48 hours the busiest hour was 20:00 UTC, at an average of 2 players.

What rank has been recorded for nameserver?

Over the last seven days, nameserver records #6,597 for player hours: the top 30% of all ranked servers.

Schedules

What is recorded on nameserver on wipe day?

The recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for nameserver?

Too few wipes are on record for nameserver to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 26 days 1 hours ago the current world was made.

Map and rules

What settings and rules apply on nameserver?

The name of nameserver records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is nameserver played?

nameserver runs a procedural map, which the game generates.

Tags

Where does nameserver appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry nameserver are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On nameserver, what is meant by each tag?

Tags published by nameserver, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp15 (Max players): 15 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to nameserver?

Connect with client.connect 145.255.2.195:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp15
Max players 15 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded