StatusLive Servers online11,711 Players67,607 Populated3,578 Wiped · 3 h107 Interval5 min Date28 OCT 2026

DWG RG-S8764Server sheetchecked 13m ago

FFA Rust POLAND 4Netplayers

Online 146.0.44.242:28015 checked 13m ago

moddedoxide
Connect
Players now 0/ 14 0% full
7-day average0peak 2
Rank#8,764top 39%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on FFA Rust POLAND 4Netplayers
Fig. 2

Server performance

01020304013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 6, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:02 UTC25d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
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133 / 100
02
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
178 / 225
03
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
134 / 700
04
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
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05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
50 / 1000
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is FFA Rust POLAND 4Netplayers online, and what uptime has been recorded?

FFA Rust POLAND 4Netplayers is up at this moment. Counted from its reported uptime, the last restart was about 5 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.

What does the recorded performance of FFA Rust POLAND 4Netplayers show?

30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 18,086 entities, buildings, deployables and the rest of the world included. 1,347 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is FFA Rust POLAND 4Netplayers hosted?

No region tag is published by FFA Rust POLAND 4Netplayers, but its name points to Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 146.0.44.242:28015.

What Rust version is recorded for FFA Rust POLAND 4Netplayers?

Rust network protocol 2635 and build 168909 on Linux: that is what FFA Rust POLAND 4Netplayers runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on FFA Rust POLAND 4Netplayers?

At the last refresh, FFA Rust POLAND 4Netplayers recorded 0 players across 14 slots. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 07:00 UTC, at an average of 1 players.

What rank has been recorded for FFA Rust POLAND 4Netplayers?

Over the last seven days, FFA Rust POLAND 4Netplayers records #8,764 for player hours: the top 39% of all ranked servers.

Schedules

On FFA Rust POLAND 4Netplayers, what does the data show for wipe day?

The recent wipes averaged a busiest count of 6 players. At 1 hours after the latest wipe the crowd was at its peak.

On FFA Rust POLAND 4Netplayers, when do wipes occur?

The record of FFA Rust POLAND 4Netplayers's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 25 days 16 hours ago the current world was made.

Settings

Which rules and settings are recorded for FFA Rust POLAND 4Netplayers?

The name of FFA Rust POLAND 4Netplayers records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is FFA Rust POLAND 4Netplayers played?

Seed 65464563 and size 2,000 define the procedural map FFA Rust POLAND 4Netplayers generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain FFA Rust POLAND 4Netplayers?

On Rust Graphs, FFA Rust POLAND 4Netplayers is placed in these lists: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On FFA Rust POLAND 4Netplayers, what is meant by each tag?

Tags published by FFA Rust POLAND 4Netplayers, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp14 (Max players): Slots: 14; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join FFA Rust POLAND 4Netplayers?

In Rust, press F1 and type client.connect 146.0.44.242:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp14,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp14
Max players Slots: 14.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded