DWG RG-S14334Server sheetchecked 10m ago
4Netplayers Cursed Lands
Online 146.0.44.41:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:01 UTC11d ago | 3 | – | running | 0 |
| Thu 15 Oct, 19:21 UTC12d ago | 3 | – | 0.7 days | 0 |
| Tue 13 Oct, 16:07 UTC14d ago | 3 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for 4Netplayers Cursed Lands, and is it up?
Right now, 4Netplayers Cursed Lands is recorded as online. Counted from its reported uptime, the last restart was about 15 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 October 2026 is when Rust Graphs first saw it.
What does the recorded performance of 4Netplayers Cursed Lands show?
30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 29,706 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,033 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is 4Netplayers Cursed Lands hosted?
A region is not published by 4Netplayers Cursed Lands. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 146.0.44.41:28015.
On which Rust version is 4Netplayers Cursed Lands running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on 4Netplayers Cursed Lands. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on 4Netplayers Cursed Lands?
0 of 10 slots on 4Netplayers Cursed Lands are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.
What rank has been recorded for 4Netplayers Cursed Lands?
Over the last seven days, 4Netplayers Cursed Lands records #14,334 for player hours: the top 65% of all ranked servers.
Wipe data
On 4Netplayers Cursed Lands, what does the data show for wipe day?
The recent wipes averaged a busiest count of 3 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for 4Netplayers Cursed Lands?
No next wipe can be predicted for 4Netplayers Cursed Lands: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 11 days 9 hours ago.
Map and rules
Which rules and settings are recorded for 4Netplayers Cursed Lands?
Gather rate for 4Netplayers Cursed Lands: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
What is the map for 4Netplayers Cursed Lands?
Seed 2147483647 and size 2,500 define the procedural map 4Netplayers Cursed Lands generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain 4Netplayers Cursed Lands?
The Rust Graphs lists that carry 4Netplayers Cursed Lands are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on 4Netplayers Cursed Lands?
Tags published by 4Netplayers Cursed Lands, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to 4Netplayers Cursed Lands?
Connect with client.connect 146.0.44.41:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.