StatusLive Servers online11,757 Players61,690 Populated3,500 Wiped · 3 h131 Interval5 min Date27 OCT 2026

DWG RG-S14334Server sheetchecked 10m ago

4Netplayers Cursed Lands

Online 146.0.44.41:28015 checked 10m ago

Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,334top 65%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Cursed Lands
Fig. 2

Server performance

01020304000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k13 Oct16 Oct19 Oct21 Oct24 Oct27 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:01 UTC11d ago 3 – running 0
Thu 15 Oct, 19:21 UTC12d ago 3 – 0.7 days 0
Tue 13 Oct, 16:07 UTC14d ago 3 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average
535 / 625
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average
56 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
281 / 325
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for 4Netplayers Cursed Lands, and is it up?

Right now, 4Netplayers Cursed Lands is recorded as online. Counted from its reported uptime, the last restart was about 15 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of 4Netplayers Cursed Lands show?

30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 29,706 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,033 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is 4Netplayers Cursed Lands hosted?

A region is not published by 4Netplayers Cursed Lands. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 146.0.44.41:28015.

On which Rust version is 4Netplayers Cursed Lands running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on 4Netplayers Cursed Lands. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on 4Netplayers Cursed Lands?

0 of 10 slots on 4Netplayers Cursed Lands are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for 4Netplayers Cursed Lands?

Over the last seven days, 4Netplayers Cursed Lands records #14,334 for player hours: the top 65% of all ranked servers.

Wipe data

On 4Netplayers Cursed Lands, what does the data show for wipe day?

The recent wipes averaged a busiest count of 3 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for 4Netplayers Cursed Lands?

No next wipe can be predicted for 4Netplayers Cursed Lands: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 11 days 9 hours ago.

Map and rules

Which rules and settings are recorded for 4Netplayers Cursed Lands?

Gather rate for 4Netplayers Cursed Lands: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for 4Netplayers Cursed Lands?

Seed 2147483647 and size 2,500 define the procedural map 4Netplayers Cursed Lands generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain 4Netplayers Cursed Lands?

The Rust Graphs lists that carry 4Netplayers Cursed Lands are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on 4Netplayers Cursed Lands?

Tags published by 4Netplayers Cursed Lands, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to 4Netplayers Cursed Lands?

Connect with client.connect 146.0.44.41:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded