DWG RG-S15388Server sheetchecked 6d ago
4Netplayers Rust Ritterhuder-Server
Offline 146.0.46.152:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for 4Netplayers Rust Ritterhuder-Server, and is it up?
The current state of 4Netplayers Rust Ritterhuder-Server is offline, with the last sighting 6 days 3 hours ago. 41 of 168 hours up over the last 7 full days, which is 24% of the time. First seen by Rust Graphs on 7 October 2026.
In which location is 4Netplayers Rust Ritterhuder-Server hosted?
There is no region published by 4Netplayers Rust Ritterhuder-Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 146.0.46.152:28015.
On which Rust version is 4Netplayers Rust Ritterhuder-Server running?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on 4Netplayers Rust Ritterhuder-Server. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for 4Netplayers Rust Ritterhuder-Server?
No response from 4Netplayers Rust Ritterhuder-Server; the server was last seen 6 days 3 hours ago. Averaged across seven days, the player count is 0.
Against other Rust servers, where is 4Netplayers Rust Ritterhuder-Server placed?
Within the top 70% of all ranked servers: 4Netplayers Rust Ritterhuder-Server at #15,388 for player hours, seven days recorded.
Wipe data
On 4Netplayers Rust Ritterhuder-Server, when do wipes occur?
The record of 4Netplayers Rust Ritterhuder-Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 20 days 9 hours ago.
Map and rules
Which rules and settings are recorded for 4Netplayers Rust Ritterhuder-Server?
No gather rate is stated in the name of 4Netplayers Rust Ritterhuder-Server. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map has 4Netplayers Rust Ritterhuder-Server loaded?
Size 4,000 with seed 1234567890: that is the procedural map 4Netplayers Rust Ritterhuder-Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain 4Netplayers Rust Ritterhuder-Server?
On Rust Graphs, 4Netplayers Rust Ritterhuder-Server is placed in these lists: Rust community servers, plotted and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
On 4Netplayers Rust Ritterhuder-Server, what is meant by each tag?
Tags published by 4Netplayers Rust Ritterhuder-Server, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^p (PvE): No player combat: the threat comes from the world. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join 4Netplayers Rust Ritterhuder-Server?
Enter client.connect 146.0.46.152:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs167781,ts8
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.