StatusLive Servers online11,694 Players45,403 Populated3,140 Wiped · 3 h97 Interval5 min Date29 OCT 2026

DWG RG-S15547Server sheetchecked 16d ago

nameserver

Offline 146.158.110.159:28015 checked 16d ago

Connect
Players now 0/ 15 0% full
7-day average0peak –
Rank#15,547top 71%
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on nameserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct14 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 12 OctSat 19 SepSun 13 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 10:41 UTC16d ago 0 – running 1
Sat 19 Sep, 13:17 UTC39d ago 2 held half 22.9 days 0
Sun 13 Sep, 14:24 UTC45d ago 0 – 6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average
236 / 275
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
153 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average
27 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average
15 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for nameserver, and is it up?

nameserver is offline at this moment; 16 days 13 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is nameserver hosted?

A region is not published by nameserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 146.158.110.159:28015.

What Rust version is recorded for nameserver?

On Windows, nameserver runs Rust network protocol 2634 and build 167584. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on nameserver?

nameserver is not responding at the latest refresh; the last record of it online is 16 days 13 hours ago.

In the rankings, which position does nameserver hold?

Player hours over seven days place nameserver at #15,547, within the top 71% of ranked servers.

Schedules

What happens on nameserver on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

Which times and days are wipes plotted at on nameserver?

nameserver wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 16 days 13 hours ago.

Rules and settings

Which settings does nameserver run, and what rules?

Gather rate for nameserver: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map has nameserver loaded?

nameserver runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain nameserver?

These Rust Graphs lists include nameserver: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On nameserver, what is meant by each tag?

Tags published by nameserver, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp15 (Max players): Slots: 15; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): 167584 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is nameserver joined?

Enter client.connect 146.158.110.159:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp15
Max players Slots: 15.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build 167584 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded