StatusLive Servers online11,801 Players73,164 Populated3,682 Wiped · 3 h113 Interval5 min Date28 OCT 2026

DWG RG-S15962Server sheetchecked 24d ago

4Netplayers RustWorld

Offline 146.59.0.52:24900 checked 24d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,962top 71%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers RustWorld
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:35 UTC24d ago 0 – running 0
Sun 20 Sep, 19:45 UTC38d ago 1 halved by day 1 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
533 / 575
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average
43 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average
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05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is 4Netplayers RustWorld online, and what uptime has been recorded?

4Netplayers RustWorld is offline at this moment; 24 days ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is 4Netplayers RustWorld hosted?

No region is published by 4Netplayers RustWorld. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 146.59.0.52:24900.

On which Rust version is 4Netplayers RustWorld running?

Rust network protocol 2634 and build 166652 on Linux: that is what 4Netplayers RustWorld runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for 4Netplayers RustWorld?

The latest refresh records 4Netplayers RustWorld as offline, last seen 24 days ago.

In the rankings, which position does 4Netplayers RustWorld hold?

Over the last seven days, 4Netplayers RustWorld records #15,962 for player hours: the top 71% of all ranked servers.

Wipe times

What happens on 4Netplayers RustWorld on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

On 4Netplayers RustWorld, when do wipes occur?

Too few wipes are on record for 4Netplayers RustWorld to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 24 days 13 hours ago the current world was made.

Settings

Which settings does 4Netplayers RustWorld run, and what rules?

Gather rate for 4Netplayers RustWorld: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is 4Netplayers RustWorld played?

Seed 1234567890 and size 3,500 define the procedural map 4Netplayers RustWorld generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does 4Netplayers RustWorld appear among the Rust Graphs lists and filters?

On Rust Graphs, 4Netplayers RustWorld is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On 4Netplayers RustWorld, what is meant by each tag?

Tags published by 4Netplayers RustWorld, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join 4Netplayers RustWorld?

Enter client.connect 146.59.0.52:24900 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded