StatusLive Servers online11,617 Players40,309 Populated2,963 Wiped · 3 h87 Interval5 min Date29 OCT 2026

DWG RG-S9631Server sheetchecked 10m ago

Cometa Rust | Vanilla | Beta-Test

Online EU 146.59.54.7:20580 checked 10m ago

moddedoxide
Connect
Players now 0/ 75 0% full
7-day average0peak 2
Rank#9,631top 43% · #2224 in EU
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on Cometa Rust | Vanilla | Beta-Test
Fig. 2

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct21 Oct29 Oct

Top 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 11:23 UTC2d ago 2 – running 0
Sat 3 Oct, 07:37 UTC26d ago 3 halved by day 2 23.2 days 0
Fri 2 Oct, 16:45 UTC26d ago 3 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
132 / 100
02
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
124 / 225
03
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
40 / 700
04
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
3 / 200
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
15 / 1000
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 79 on average
150 / 700
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Cometa Rust | Vanilla | Beta-Test, and is it online now?

Right now, Cometa Rust | Vanilla | Beta-Test is recorded as online. The uptime it reports puts the last restart at about 16 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Cometa Rust | Vanilla | Beta-Test show?

The last 48 hours give an average of 153 server fps and a floor of 25. Counted at its highest: 67,483 entities, buildings, deployables and the rest of the world included. 3,333 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Cometa Rust | Vanilla | Beta-Test hosted?

The EU tag is how Cometa Rust | Vanilla | Beta-Test lists itself in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 146.59.54.7:20580.

On which Rust version is Cometa Rust | Vanilla | Beta-Test running?

Rust network protocol 2635 and build 168909 on Linux: that is what Cometa Rust | Vanilla | Beta-Test runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Cometa Rust | Vanilla | Beta-Test?

Current player count on Cometa Rust | Vanilla | Beta-Test: 0, of 75 slots. Averaged across seven days, the player count is 0, with a peak of 2.

In the rankings, which position does Cometa Rust | Vanilla | Beta-Test hold?

Across seven days, player hours give Cometa Rust | Vanilla | Beta-Test #9,631 globally and #2,224 in Europe, a top 43% position among ranked servers.

Wipe data

What is recorded on Cometa Rust | Vanilla | Beta-Test on wipe day?

At their busiest, its recent wipes drew 3 players on average. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on Cometa Rust | Vanilla | Beta-Test?

No next wipe can be predicted for Cometa Rust | Vanilla | Beta-Test: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 2 days 20 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Cometa Rust | Vanilla | Beta-Test?

No gather rate is stated in the name of Cometa Rust | Vanilla | Beta-Test. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Cometa Rust | Vanilla | Beta-Test loaded?

Cometa Rust | Vanilla | Beta-Test runs a procedural map of size 3,500 with seed 296733043, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Cometa Rust | Vanilla | Beta-Test?

On Rust Graphs, Cometa Rust | Vanilla | Beta-Test is placed in these lists: Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On Cometa Rust | Vanilla | Beta-Test, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp75 (Max players): The slot count is 75; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it appears under Europe are the tags Cometa Rust | Vanilla | Beta-Test publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Cometa Rust | Vanilla | Beta-Test joined?

Enter client.connect 146.59.54.7:20580 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://hosting.alkad.org/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp75
Max players The slot count is 75.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded