StatusLive Servers online11,709 Players55,398 Populated3,239 Wiped · 3 h162 Interval5 min Date29 OCT 2026

DWG RG-S15895Server sheetchecked 26d ago

Spike Rust Renamed

Offline 147.189.171.112:28015 checked 26d ago

vanilla
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,895top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Spike Rust Renamed
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average
393 / 400
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
346 / 350
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
38 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
32 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
47 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average
151 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Spike Rust Renamed, and is it online now?

Last seen 26 days 21 hours ago; right now Spike Rust Renamed is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 2 October 2026 is when Rust Graphs first saw it.

What location is recorded for Spike Rust Renamed?

There is no region published by Spike Rust Renamed. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 147.189.171.112:28015.

On which Rust version is Spike Rust Renamed running?

On Linux, Spike Rust Renamed runs Rust network protocol 2634 and build 166586. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Spike Rust Renamed?

The latest refresh records Spike Rust Renamed as offline, last seen 26 days 21 hours ago.

Against other Rust servers, where is Spike Rust Renamed placed?

Over the last seven days, Spike Rust Renamed records #15,895 for player hours: the top 70% of all ranked servers.

Wipe data

What wipe schedule has been recorded for Spike Rust Renamed?

Spike Rust Renamed's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 26 days 22 hours ago.

Map and rules

Which rules and settings are recorded for Spike Rust Renamed?

Gather rate for Spike Rust Renamed: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

On which map is Spike Rust Renamed played?

A procedural map, generated by the game, is what Spike Rust Renamed runs.

Filters

On Rust Graphs, which lists and filters contain Spike Rust Renamed?

The Rust Graphs lists that carry Spike Rust Renamed are: Rust community servers, plotted and Vanilla Rust servers. It is returned by these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

On Spike Rust Renamed, what is meant by each tag?

The game's server browser reads these tags from Spike Rust Renamed: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166586 (Build): Build: 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join Spike Rust Renamed?

In Rust, press F1 and type client.connect 147.189.171.112:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^v,gmrust,cs166586,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs166586
Build Build: 166586.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded