DWG RG-S15317Server sheetchecked 10d ago
Shark's World
Offline 147.93.160.205:28415 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 08:33 UTC13d ago | 2 | – | running | 3 |
| Tue 13 Oct, 13:51 UTC15d ago | 3 | – | 1.8 days | 1 |
| Tue 13 Oct, 07:47 UTC15d ago | 3 | – | 0.3 days | 0 |
| Thu 1 Oct, 22:15 UTC FW27d ago | 0 | – | 11.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Shark's World, and is it up?
Shark's World is offline at this moment; 10 days 20 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What location is recorded for Shark's World?
No region is published by Shark's World. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 147.93.160.205:28415 is its address.
On which Rust version is Shark's World running?
Rust network protocol 2634 and build 167781 on Windows: that is what Shark's World runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for Shark's World?
The latest refresh records Shark's World as offline, last seen 10 days 20 hours ago.
Against other Rust servers, where is Shark's World placed?
Player hours over seven days place Shark's World at #15,317, within the top 70% of ranked servers.
Wipe times
What happens on Shark's World on the day of a wipe?
An average of 3 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.
On Shark's World, when do wipes occur?
At Shark's World the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 13 days 19 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.
Map and rules
Which settings does Shark's World run, and what rules?
No gather rate is stated in the name of Shark's World. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
What is the map for Shark's World?
Shark's World runs a procedural map of size 2,000 with seed 2147483647, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does Shark's World appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Shark's World: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Shark's World?
Tags published by Shark's World, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Shark's World?
Enter client.connect 147.93.160.205:28415 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,^v,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
