StatusLive Servers online11,805 Players79,944 Populated3,786 Wiped · 3 h105 Interval5 min Date28 OCT 2026

DWG RG-S3998Server sheetchecked 12m ago

[EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop

Online 147.93.162.142:28415 checked 12m ago

monthly wipes vanillamoddedoxide
Connect
Players now 1/ 50 2% full
7-day average1peak 5
Rank#3,998top 18%
Last wipe7h agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.250.50.75121:0006:0015:0000:0009:0019:00Wiped Tue 27 Oct, 18:47 UTCWIPEWiped Wed 28 Oct, 12:52 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop
Fig. 2

Server performance

Server fpsWipe
02040608021:0006:0015:0000:0009:0019:00Wiped Tue 27 Oct, 18:47 UTCWIPEWiped Wed 28 Oct, 12:52 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

usual gap1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctSat 10 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:52 UTC7h ago – – running 0
Tue 27 Oct, 18:47 UTC1d ago – – – 1
Mon 26 Oct, 19:08 UTC2d ago – – – 1
Wed 21 Oct, 19:09 UTC7d ago 5 halved by day 2 5 days 0
Sat 10 Oct, 12:35 UTC18d ago 2 held half 11.3 days 1
Fri 9 Oct, 20:14 UTC19d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop online, and what uptime has been recorded?

[EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop is up at this moment. The uptime it reports puts the last restart at about 3 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 9 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop show?

The last 48 hours give an average of 58 server fps and a floor of 7. Counted at its highest: 100,543 entities, buildings, deployables and the rest of the world included. 3,659 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

Europe is where the name of [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop points, with no region tag published. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 147.93.162.142:28415.

What Rust version is recorded for [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

Rust network protocol 2635 and build 168909 on Windows: that is what [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

At the last refresh, [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop recorded 1 players across 50 slots. Averaged across seven days, the player count is 1, with a peak of 5. The 48-hour peak falls at 21:00 UTC, averaging 1 players.

Against other Rust servers, where is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop placed?

Player hours over seven days place [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop at #3,998, within the top 18% of ranked servers.

Wipe data

On [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, what does the data show for wipe day?

The recent wipes averaged a busiest count of 3 players. 23 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. By day 2 the crowd had fallen below half on the wipes where it did not hold.

On [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, when do wipes occur?

Once a month, with the force wipe, is when [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 7 hours ago. The tags state a wipe schedule of one wipe a month.

Rules and settings

What settings and rules apply on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

Gather rate for [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

Which map has [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop loaded?

Size 4,000 with seed 932265098: that is the procedural map [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

On Rust Graphs, [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop is placed in these lists: Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

On [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, what is meant by each tag?

The game's server browser reads these tags from [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop joined?

Enter client.connect 147.93.162.142:28415 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded