StatusLive Servers online11,686 Players34,855 Populated2,843 Wiped · 3 h96 Interval5 min Date29 OCT 2026

DWG RG-S11789Server sheetchecked 12m ago

[TEST] Sanguine Halloween Showcase (closed)

Online 148.72.141.118:28090 checked 12m ago

monthly wipes vanillamoddedcarbon
Connect
Players now 0/ 20 0% full
7-day average0peak 2
Rank#11,789top 53%
Last wipe6h agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.511.5204:0013:0022:0007:0016:0002:00Wiped Wed 28 Oct, 20:35 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on [TEST] Sanguine Halloween Showcase (closed)
Fig. 2

Server performance

Server fpsWipe
01020304004:0013:0022:0007:0016:0002:00Wiped Wed 28 Oct, 20:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap5.3 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:35 UTC6h ago – – running 0
Fri 23 Oct, 12:31 UTC5d ago 0 – 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is [TEST] Sanguine Halloween Showcase (closed), and is it online now?

At this moment [TEST] Sanguine Halloween Showcase (closed) is online. The uptime it reports puts the last restart at about 1 hours ago. 143 of 144 hours up over the last 6 full days, which is 99% of the time. First seen by Rust Graphs on 22 October 2026.

How does [TEST] Sanguine Halloween Showcase (closed) perform, as measured?

Average server fps over the last 48 hours is 30; the lowest was 26. Counted at its highest: 102,580 entities, buildings, deployables and the rest of the world included. 4,033 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is [TEST] Sanguine Halloween Showcase (closed) hosted?

There is no region published by [TEST] Sanguine Halloween Showcase (closed). Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 148.72.141.118:28090.

What Rust version is recorded for [TEST] Sanguine Halloween Showcase (closed)?

Rust network protocol 2635 and build 168909 on Linux: that is what [TEST] Sanguine Halloween Showcase (closed) runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on [TEST] Sanguine Halloween Showcase (closed)?

At the last refresh, [TEST] Sanguine Halloween Showcase (closed) recorded 0 players across 20 slots. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 01:00 UTC: 1 players.

Against other Rust servers, where is [TEST] Sanguine Halloween Showcase (closed) placed?

Player hours over seven days place [TEST] Sanguine Halloween Showcase (closed) at #11,789, within the top 53% of ranked servers.

Wipe data

What is recorded on [TEST] Sanguine Halloween Showcase (closed) on wipe day?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On [TEST] Sanguine Halloween Showcase (closed), when do wipes occur?

Once a month, with the force wipe, is when [TEST] Sanguine Halloween Showcase (closed) wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 6 hours ago. The tags state a wipe schedule of one wipe a month.

Rules and settings

Which rules and settings are recorded for [TEST] Sanguine Halloween Showcase (closed)?

The name of [TEST] Sanguine Halloween Showcase (closed) records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

On which map is [TEST] Sanguine Halloween Showcase (closed) played?

Size 6,000 with seed 1337: that is the procedural map [TEST] Sanguine Halloween Showcase (closed) runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Tags

On Rust Graphs, which lists and filters contain [TEST] Sanguine Halloween Showcase (closed)?

These Rust Graphs lists include [TEST] Sanguine Halloween Showcase (closed): Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

On [TEST] Sanguine Halloween Showcase (closed), what is meant by each tag?

The game's server browser reads these tags from [TEST] Sanguine Halloween Showcase (closed): gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join [TEST] Sanguine Halloween Showcase (closed)?

In Rust, press F1 and type client.connect 148.72.141.118:28090 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players The slot count is 20.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded