StatusLive Servers online11,658 Players44,769 Populated3,058 Wiped · 3 h104 Interval5 min Date28 OCT 2026

DWG RG-S14897Server sheetchecked 38d ago

Local Test Server

Offline 149.19.22.101:28015 checked 38d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,897no region published
Last wipe38d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 524 on average
304 / 350
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 334 on average
21 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 331 on average
38 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
138 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
52 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average
46 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Local Test Server, and is it up?

Local Test Server is offline at this moment; 38 days 5 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 19 September 2026.

What location is recorded for Local Test Server?

A region is not published by Local Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 149.19.22.101:28015.

On which Rust version is Local Test Server running?

The platform is Windows and the version is Rust network protocol 2633 and build 164530 on Local Test Server. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Local Test Server?

The latest refresh records Local Test Server as offline, last seen 38 days 5 hours ago.

In the rankings, which position does Local Test Server hold?

Within the top – of all ranked servers: Local Test Server at #14,897 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for Local Test Server?

Too few wipes are on record for Local Test Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 38 days 6 hours ago.

Map and rules

Which rules and settings are recorded for Local Test Server?

No gather rate is stated in the name of Local Test Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

On which map is Local Test Server played?

Local Test Server runs a procedural map, which the game generates.

Filters

Where does Local Test Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Local Test Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Local Test Server?

The game's server browser reads these tags from Local Test Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs164530 (Build): Build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Local Test Server?

In Rust, press F1 and type client.connect 149.19.22.101:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Your game must match protocol 2633 to join.
cs164530
Build Build: 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded