StatusLive Servers online11,800 Players69,961 Populated3,675 Wiped · 3 h123 Interval5 min Date28 OCT 2026

DWG RG-S5260Server sheetchecked 12m ago

ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК

Online 149.50.101.26:28130 checked 12m ago

Connect
Players now 4/ 250 2% full
7-day average0peak 5
Rank#5,260top 24%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0246822:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК
Fig. 2

Server performance

05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 00:37 UTC2d ago 1 – running 0
Sun 25 Oct, 05:27 UTC3d ago 1 – 0.8 days 0
Sun 18 Oct, 15:31 UTC10d ago 2 halved by day 4 6.6 days 0
Sat 10 Oct, 23:21 UTC17d ago 4 halved by day 4 7.7 days 0
Sat 10 Oct, 05:15 UTC18d ago 4 – 0.8 days 0
Thu 8 Oct, 06:12 UTC20d ago 2 – 2 days 0
Tue 6 Oct, 08:07 UTC22d ago 2 – 1.9 days 0
Mon 5 Oct, 19:29 UTC23d ago 2 – 0.5 days 0
Sun 4 Oct, 08:01 UTC24d ago 1 – 1.5 days 0
Sat 3 Oct, 17:40 UTC25d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
504 / 575
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average
39 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average
35 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК, and is it online now?

ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК is up at this moment. About 29 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК show?

The last 48 hours give an average of 111 server fps and a floor of 73. Counted at its highest: 71,625 entities, buildings, deployables and the rest of the world included. 2,511 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК?

No region tag is published by ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК, but its name points to Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 149.50.101.26:28130.

What Rust version is recorded for ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК?

On Linux, ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК?

At the last refresh, ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК recorded 4 players across 250 slots. The seven-day mean is 0 players; the peak over the same period is 5. Averaged over the last 48 hours, the player count is highest at 19:00 UTC: 5 players.

Against other Rust servers, where is ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК placed?

Within the top 24% of all ranked servers: ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК at #5,260 for player hours, seven days recorded.

Schedules

What happens on ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 4.

On ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК, when do wipes occur?

No next wipe can be predicted for ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 2 days 21 hours ago the current world was made.

Map and rules

Which settings does ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК run, and what rules?

No gather rate is stated in the name of ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК loaded?

ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК runs a procedural map of size 3,500 with seed 593279985, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК?

On Rust Graphs, ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК is placed in these lists: Europe servers, plotted and Rust community servers, plotted. These filters on the server list return it: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК?

Tags published by ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp250 (Max players): 250 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is ЕВРОПЕЙСКИЙ | КЛАССИКА | ДЛЯ НОВИЧК joined?

Enter client.connect 149.50.101.26:28130 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/mHtF6sA7MX is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp250
Max players 250 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded