StatusLive Servers online11,828 Players91,106 Populated3,754 Wiped · 3 h433 Interval5 min Date29 OCT 2026

DWG RG-S2396Server sheetchecked 4d ago

private test (do not join)

Offline NA 15.204.105.172:28015 checked 4d ago

weekly wipes vanillaoxide
Connect
Players now 0/ 1 0% full
7-day average5peak 12
Rank#2,396top 11% · #383 in NA
Last wipe7d agoweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on private test (do not join)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak13players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 13d 20hThu 12 Nov, 18:13 UTC
  3. 20d 20hThu 19 Nov, 18:13 UTC
  4. 27d 20hThu 26 Nov, 18:13 UTC
  5. 34d 21hThu 3 Dec, 19:00 UTCFW
  6. 41d 20hThu 10 Dec, 18:13 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 12, 7 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:13 UTC7d ago 12 – running 1
Thu 15 Oct, 18:05 UTC14d ago 14 halved by day 6 7 days 2
Thu 8 Oct, 18:04 UTC21d ago 13 halved by day 2 7 days 2
Thu 1 Oct, 17:56 UTC FW28d ago 9 halved by day 3 7 days 1
Thu 24 Sep, 18:04 UTC35d ago 14 halved by day 3 7 days 2
Thu 17 Sep, 18:05 UTC42d ago 17 halved by day 3 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is private test (do not join), and is it online now?

private test (do not join) is offline at this moment; 4 days 2 hours ago is when it was last seen. For the last 7 full days the record is 82 of 168 hours up, 49% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is private test (do not join) hosted?

The NA tag is how private test (do not join) lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 15.204.105.172:28015.

On which Rust version is private test (do not join) running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on private test (do not join). To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for private test (do not join)?

The latest refresh records private test (do not join) as offline, last seen 4 days 2 hours ago. Averaged across seven days, the player count is 5, with a peak of 12.

What rank has been recorded for private test (do not join)?

Across seven days, player hours give private test (do not join) #2,396 globally and #383 in North America, a top 11% position among ranked servers.

Schedules

What is recorded on private test (do not join) on wipe day?

At their busiest, its recent wipes drew 13 players on average. At 7 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 3.

What wipe schedule has been recorded for private test (do not join)?

Wipes at private test (do not join) take place every Thursday at 18:13 UTC. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 7 days 3 hours ago. The tags state a weekly wipe schedule.

Rules and settings

Which settings does private test (do not join) run, and what rules?

The name of private test (do not join) records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. Plugins run: Oxide. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

On which map is private test (do not join) played?

Size 3,500 with seed 1337: that is the procedural map private test (do not join) runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain private test (do not join)?

The Rust Graphs lists that carry private test (do not join) are: Rust community servers, plotted, Rust tutorial servers, Rust server list: North America and Vanilla Rust servers. These filters on the server list return it: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

On private test (do not join), what is meant by each tag?

The game's server browser reads these tags from private test (do not join): gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^o (Oxide): The plugin framework is Oxide (uMod); NA (North America): The browser's listing places it under North America; sc1 (Custom tag): A non-standard tag, set by the owner or a plugin. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

By whom is private test (do not join) run?

private test (do not join) publishes a thecouch.lol hostname. 1 other server we track publishes one too, so the same operator most likely runs them.

How to join

What is the way to connect to private test (do not join)?

Enter client.connect 15.204.105.172:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://thecouch.lol is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^w,^v,NA,^t,gmrust,cs168909,sc1,ts8,^o

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).

Region

NA
North America The browser's listing places it under North America.

Other

sc1
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded