DWG RG-S3661Server sheetchecked 10m ago
(Aura PvE) No Decay PvE
Online 15.204.13.12:24660 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is (Aura PvE) No Decay PvE online, and what uptime has been recorded?
At this moment (Aura PvE) No Decay PvE is online. Counted from its reported uptime, the last restart was about 1 minutes ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 16 October 2026.
What does the recorded performance of (Aura PvE) No Decay PvE show?
The last 48 hours give an average of 117 server fps and a floor of 1. Counted at its highest: 66,388 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,970 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for (Aura PvE) No Decay PvE?
A region is not published by (Aura PvE) No Decay PvE. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 15.204.13.12:24660.
On which Rust version is (Aura PvE) No Decay PvE running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on (Aura PvE) No Decay PvE. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on (Aura PvE) No Decay PvE?
Current player count on (Aura PvE) No Decay PvE: 0, of 40 slots. Averaged across seven days, the player count is 1, with a peak of 4. The 48-hour peak falls at 05:00 UTC, averaging 4 players.
In the rankings, which position does (Aura PvE) No Decay PvE hold?
Player hours over seven days place (Aura PvE) No Decay PvE at #3,661, within the top 16% of ranked servers.
Schedules
Which times and days are wipes plotted at on (Aura PvE) No Decay PvE?
The record of (Aura PvE) No Decay PvE's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 18 days 11 hours ago.
Map and rules
Which rules and settings are recorded for (Aura PvE) No Decay PvE?
Gather rate for (Aura PvE) No Decay PvE: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has (Aura PvE) No Decay PvE loaded?
(Aura PvE) No Decay PvE runs a procedural map of size 3,000 with seed 646127621, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does (Aura PvE) No Decay PvE appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry (Aura PvE) No Decay PvE are: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on (Aura PvE) No Decay PvE?
gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags (Aura PvE) No Decay PvE publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is (Aura PvE) No Decay PvE joined?
Enter client.connect 15.204.13.12:24660 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://aurapve.com/ is its website.
Server tags
Published as mp40,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.