DWG RG-S15310Server sheetchecked 7m ago
A Shockbyte Rust Server
Online 15.204.13.57:26636 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for A Shockbyte Rust Server, and is it up?
A Shockbyte Rust Server is up at this moment. Counted from its reported uptime, the last restart was about 8 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 12 October 2026 is when Rust Graphs first saw it.
How does A Shockbyte Rust Server perform, as measured?
Average server fps over the last 48 hours is 239; the lowest was 231. Counted at its highest: 8,671 entities, buildings, deployables and the rest of the world included. 2,290 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for A Shockbyte Rust Server?
There is no region published by A Shockbyte Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 15.204.13.57:26636.
What Rust version is recorded for A Shockbyte Rust Server?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on A Shockbyte Rust Server. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on A Shockbyte Rust Server?
At the last refresh, A Shockbyte Rust Server recorded 0 players across 16 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for A Shockbyte Rust Server?
Within the top 69% of all ranked servers: A Shockbyte Rust Server at #15,310 for player hours, seven days recorded.
Schedules
Which times and days are wipes plotted at on A Shockbyte Rust Server?
The record of A Shockbyte Rust Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 17 days 7 hours ago.
Settings
Which settings does A Shockbyte Rust Server run, and what rules?
The name of A Shockbyte Rust Server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map has A Shockbyte Rust Server loaded?
A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?
On Rust Graphs, A Shockbyte Rust Server is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on A Shockbyte Rust Server?
gmrust (Game mode): Standard survival, as Rust plays; mp16 (Max players): The slot count is 16; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags A Shockbyte Rust Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join A Shockbyte Rust Server?
In Rust, press F1 and type client.connect 15.204.13.57:26636 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp16
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.