StatusLive Servers online11,622 Players33,162 Populated2,812 Wiped · 3 h73 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 10m ago

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly

Online 15.204.13.5:28015 checked 10m ago

2x moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123412:0020:0004:0011:0020:0004:00

Hourly average and peak, UTC.

Fig. 1Players on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly
Fig. 2

Server performance

010020030040012:0020:0004:0011:0020:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 06:58 UTC14d ago 0 – running 0
Sun 11 Oct, 03:42 UTC18d ago 4 halved by day 2 3.1 days 3
Sat 10 Oct, 06:04 UTC19d ago 4 – 0.9 days 0
Fri 9 Oct, 01:46 UTC20d ago 4 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 372 on average
89 / 150
02
US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 153 on average
114 / 200
03
[US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 98 on average
75 / 200
04
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average
3 / 150
05
[US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average
5 / 200
06
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 45 on average
250 / 275
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, and is it online now?

Right now, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is recorded as online. Counted from its reported uptime, the last restart was about 1 hours ago. 146 of 168 hours up over the last 7 full days, which is 87% of the time. The first sighting of it by Rust Graphs was on 9 October 2026.

Is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly stable in the figures recorded?

147 server fps on average over the last 48 hours, and never under 95. Counted at its highest: 663,739 entities, buildings, deployables and the rest of the world included. Memory use peaked at 8,672 MB. Players feel low fps and a climbing entity count as lag.

In which location is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly hosted?

No region tag is published by [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, but its name points to North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 15.204.13.5:28015.

On which Rust version is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

At the last refresh, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly recorded 0 players across 100 slots. The seven-day mean on this server is 0 players.

In the rankings, which position does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly hold?

Over the last seven days, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly records #15,341 for player hours: the top 69% of all ranked servers.

Wipe data

On [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, what does the data show for wipe day?

At their busiest, its recent wipes drew 3 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

There is no next wipe to predict at [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 14 days 23 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

2x gather is stated in the name of [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is off: that is Valve's anti-cheat.

Which map has [US] Syndicate | 2x | Solo/Duo/Trio | Monthly loaded?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs a procedural map of size 4,500 with seed 227080, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

The Rust Graphs lists that carry [US] Syndicate | 2x | Solo/Duo/Trio | Monthly are: Servers with a 2x gather rate, Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Which meaning is attached to each tag on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Connect with client.connect 15.204.13.5:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded