StatusLive Servers online11,886 Players99,275 Populated3,950 Wiped · 3 h380 Interval5 min Date29 OCT 2026

DWG RG-S3137Server sheetchecked 11m ago

Rust: City of Tarkov [MAIN]

Online NA 15.204.143.189:28015 checked 11m ago

monthly wipes moddedoxide
Connect
Players now 1/ 50 2% full
7-day average1peak 3
Rank#3,137top 14% · #522 in NA
Last wipe27d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on Rust: City of Tarkov [MAIN]
Fig. 2

Server performance

02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:49 UTC FW27d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rustafied.com - US Low PopNA · groups of 6 · monthly · 92 on average
58 / 150
02
Rustoria.co - US Low PopNA · groups of 6 · monthly · 30 on average
17 / 100
03
Dusk till Dawn | 2x | Offline Protect | 5% Upkeep | No BP WipeNA · groups of 6 · 2x · monthly · 3 on average
4 / 100
04
Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average
0 / 50
05
Rusty Moose |US Mini|NA · groups of 5 · weekly · 56 on average
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06
Rusty Moose |US Low|NA · groups of 6 · biweekly · 21 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Rust: City of Tarkov [MAIN] online, and what uptime has been recorded?

At this moment Rust: City of Tarkov [MAIN] is online. Counted from its reported uptime, the last restart was about 8 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does Rust: City of Tarkov [MAIN] perform, as measured?

The last 48 hours give an average of 60 server fps and a floor of 55. Counted at its highest: 253,159 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,484 MB. Players feel low fps and a climbing entity count as lag.

In which location is Rust: City of Tarkov [MAIN] hosted?

The NA tag is how Rust: City of Tarkov [MAIN] lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 15.204.143.189:28015.

What Rust version is recorded for Rust: City of Tarkov [MAIN]?

On Linux, Rust: City of Tarkov [MAIN] runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Rust: City of Tarkov [MAIN]?

Current player count on Rust: City of Tarkov [MAIN]: 1, of 50 slots. The seven-day mean is 1 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 04:00 UTC, at an average of 2 players.

Against other Rust servers, where is Rust: City of Tarkov [MAIN] placed?

The same seven-day player-hour count places Rust: City of Tarkov [MAIN] at #522 within North America, #3,137 across all ranked servers and in the top 14% of them.

Wipe times

On Rust: City of Tarkov [MAIN], what does the data show for wipe day?

The recent wipes averaged a busiest count of 3 players. At 1 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Rust: City of Tarkov [MAIN]?

At Rust: City of Tarkov [MAIN] the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 23 hours ago the current world was made. A wipe every month is the schedule its tags set out.

Map and rules

Which settings does Rust: City of Tarkov [MAIN] run, and what rules?

No gather rate is stated in the name of Rust: City of Tarkov [MAIN]. 5 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Rust: City of Tarkov [MAIN] loaded?

Seed 1337 and size 6,000 define the procedural map Rust: City of Tarkov [MAIN] generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Tarkov City.

Lists and filters

Where does Rust: City of Tarkov [MAIN] appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust: City of Tarkov [MAIN]: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On Rust: City of Tarkov [MAIN], what is meant by each tag?

Tags published by Rust: City of Tarkov [MAIN], and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts5 (Group limit): Teams hold no more than 5; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to Rust: City of Tarkov [MAIN]?

Connect with client.connect 15.204.143.189:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://store.rustarkov.com/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts5
Group limit Teams hold no more than 5.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded