DWG RG-S3137Server sheetchecked 11m ago
Rust: City of Tarkov [MAIN]
Online NA 15.204.143.189:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:49 UTC FW27d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Rust: City of Tarkov [MAIN] online, and what uptime has been recorded?
At this moment Rust: City of Tarkov [MAIN] is online. Counted from its reported uptime, the last restart was about 8 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does Rust: City of Tarkov [MAIN] perform, as measured?
The last 48 hours give an average of 60 server fps and a floor of 55. Counted at its highest: 253,159 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,484 MB. Players feel low fps and a climbing entity count as lag.
In which location is Rust: City of Tarkov [MAIN] hosted?
The NA tag is how Rust: City of Tarkov [MAIN] lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 15.204.143.189:28015.
What Rust version is recorded for Rust: City of Tarkov [MAIN]?
On Linux, Rust: City of Tarkov [MAIN] runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on Rust: City of Tarkov [MAIN]?
Current player count on Rust: City of Tarkov [MAIN]: 1, of 50 slots. The seven-day mean is 1 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 04:00 UTC, at an average of 2 players.
Against other Rust servers, where is Rust: City of Tarkov [MAIN] placed?
The same seven-day player-hour count places Rust: City of Tarkov [MAIN] at #522 within North America, #3,137 across all ranked servers and in the top 14% of them.
Wipe times
On Rust: City of Tarkov [MAIN], what does the data show for wipe day?
The recent wipes averaged a busiest count of 3 players. At 1 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Rust: City of Tarkov [MAIN]?
At Rust: City of Tarkov [MAIN] the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 23 hours ago the current world was made. A wipe every month is the schedule its tags set out.
Map and rules
Which settings does Rust: City of Tarkov [MAIN] run, and what rules?
No gather rate is stated in the name of Rust: City of Tarkov [MAIN]. 5 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has Rust: City of Tarkov [MAIN] loaded?
Seed 1337 and size 6,000 define the procedural map Rust: City of Tarkov [MAIN] generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Tarkov City.
Lists and filters
Where does Rust: City of Tarkov [MAIN] appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Rust: City of Tarkov [MAIN]: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
On Rust: City of Tarkov [MAIN], what is meant by each tag?
Tags published by Rust: City of Tarkov [MAIN], and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts5 (Group limit): Teams hold no more than 5; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to Rust: City of Tarkov [MAIN]?
Connect with client.connect 15.204.143.189:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://store.rustarkov.com/ is its website.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts5,^o^z
Game
gmrust
mp50
ts5
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.