StatusLive Servers online11,891 Players102,658 Populated3,942 Wiped · 3 h337 Interval5 min Date29 OCT 2026

DWG RG-S15310Server sheetchecked 1d ago

templars server

Offline 15.204.152.107:29837 checked 1d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,310top 69%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123419:0021:0023:0001:0003:0005:00

Hourly average and peak, UTC.

Fig. 1Players on templars server
Fig. 2

Server performance

010020030040019:0021:0023:0001:0003:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctMon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 02:13 UTC19d ago 1 – running 1
Mon 5 Oct, 22:06 UTC23d ago 2 held half 4.2 days 0
Thu 1 Oct, 19:34 UTC FW27d ago 1 held half 4.1 days 0
Mon 28 Sep, 01:16 UTC31d ago 1 held half 3.8 days 0
Sat 26 Sep, 16:52 UTC33d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average
344 / 400
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
459 / 500
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
982 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
48 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
983 / 1000
06
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
50 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is templars server online, and what uptime has been recorded?

Last seen 37 hours ago; right now templars server is offline. The uptime it reports puts the last restart at about 17 hours ago. 150 of 168 hours up over the last 7 full days, which is 89% of the time. First seen by Rust Graphs on 26 September 2026.

Is templars server stable in the figures recorded?

Average server fps over the last 48 hours is 222; the lowest was 205. Counted at its highest: 31,034 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,696 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is templars server hosted?

A region is not published by templars server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 15.204.152.107:29837.

On which Rust version is templars server running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on templars server. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for templars server?

templars server is not responding at the latest refresh; the last record of it online is 37 hours ago. Averaged across seven days, the player count is 0.

Against other Rust servers, where is templars server placed?

Within the top 69% of all ranked servers: templars server at #15,310 for player hours, seven days recorded.

Wipe data

On templars server, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

Which times and days are wipes plotted at on templars server?

No next wipe can be predicted for templars server: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 19 days 16 hours ago.

Rules and settings

Which settings does templars server run, and what rules?

The name of templars server records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has templars server loaded?

templars server runs a procedural map of size 2,500 with seed 1190908787, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain templars server?

On Rust Graphs, templars server is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On templars server, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags templars server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is templars server joined?

Enter client.connect 15.204.152.107:29837 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded