StatusLive Servers online11,869 Players90,153 Populated3,832 Wiped · 3 h374 Interval5 min Date29 OCT 2026

DWG RG-S6114Server sheetchecked 11h ago

A Shockbyte Rust Server

Offline 15.204.152.22:20314 checked 11h ago

Connect
Players now 1/ 1 100% full
7-day average1peak 1
Rank#6,114top 27%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75122:0001:0003:0022:0001:0003:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

010020030040022:0001:0003:0022:0001:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 23:51 UTC7d ago 1 – running 0
Sat 17 Oct, 00:05 UTC12d ago 1 held half 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average
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04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
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05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is A Shockbyte Rust Server online, and what uptime has been recorded?

A Shockbyte Rust Server is offline at this moment; 11 hours ago is when it was last seen. About 1 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 30 of 168 hours up, 18% of the time. The first sighting of it by Rust Graphs was on 14 October 2026.

Is A Shockbyte Rust Server stable in the figures recorded?

237 server fps on average over the last 48 hours, and never under 214. Counted at its highest: 8,446 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,806 MB. Players feel low fps and a climbing entity count as lag.

In which location is A Shockbyte Rust Server hosted?

No region is published by A Shockbyte Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 15.204.152.22:20314 is its address.

What Rust version is recorded for A Shockbyte Rust Server?

Rust network protocol 2635 and build 168909 on Linux: that is what A Shockbyte Rust Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on A Shockbyte Rust Server?

A Shockbyte Rust Server is not responding at the latest refresh; the last record of it online is 11 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 22:00 UTC: 1 players.

What rank has been recorded for A Shockbyte Rust Server?

Over the last seven days, A Shockbyte Rust Server records #6,114 for player hours: the top 27% of all ranked servers.

Schedules

On A Shockbyte Rust Server, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on A Shockbyte Rust Server?

A Shockbyte Rust Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 12 days 13 hours ago.

Map and rules

Which rules and settings are recorded for A Shockbyte Rust Server?

The name of A Shockbyte Rust Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map for A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry A Shockbyte Rust Server are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on A Shockbyte Rust Server?

gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags A Shockbyte Rust Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join A Shockbyte Rust Server?

Enter client.connect 15.204.152.22:20314 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players Slots: 1.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded