DWG RG-S7482Server sheetchecked 13m ago
A Shockbyte Rust Server
Online 15.204.152.26:23412 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 00:17 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 00:02 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 16:22 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 20:48 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 18:21 UTC5d ago | 1 | – | 0.9 days | 0 |
| Mon 12 Oct, 23:28 UTC16d ago | 1 | halved by day 3 | 10.8 days | 0 |
Similar servers
Quick answers
Recorded details
Is A Shockbyte Rust Server online, and what uptime has been recorded?
At this moment A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 43 hours ago. For the last 7 full days the record is 164 of 168 hours up, 98% of the time. On 12 October 2026 is when Rust Graphs first saw it.
How does A Shockbyte Rust Server perform, as measured?
234 server fps on average over the last 48 hours, and never under 132. Counted at its highest: 46,000 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,647 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for A Shockbyte Rust Server?
There is no region published by A Shockbyte Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 15.204.152.26:23412 is its address.
What Rust version is recorded for A Shockbyte Rust Server?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 169387. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for A Shockbyte Rust Server?
Current player count on A Shockbyte Rust Server: 0, of 40 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 10:00 UTC: 1 players.
In the rankings, which position does A Shockbyte Rust Server hold?
Over the last seven days, A Shockbyte Rust Server records #7,482 for player hours: the top 34% of all ranked servers.
Schedules
Which times and days are wipes plotted at on A Shockbyte Rust Server?
A Shockbyte Rust Server keeps no wipe schedule: a new world is made every few hours, and no reset of that kind counts as a wipe.
Rules and settings
Which rules and settings are recorded for A Shockbyte Rust Server?
The name of A Shockbyte Rust Server records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
On which map is A Shockbyte Rust Server played?
Seed 2500000 and size 3,000 define the procedural map A Shockbyte Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry A Shockbyte Rust Server are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
On A Shockbyte Rust Server, what is meant by each tag?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs169387 (Build): Build: 169387; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to A Shockbyte Rust Server?
In Rust, press F1 and type client.connect 15.204.152.26:23412 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs169387,ts8
Game
gmrust
mp40
ts8
v2635
cs169387
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.