DWG RG-S15339Server sheetchecked 8m ago
Deadlands 2x
Online 15.204.152.85:20204 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 08:26 UTC14d ago | 0 | – | running | 0 |
| Sat 26 Sep, 04:47 UTC33d ago | 2 | halved by day 3 | 18.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Deadlands 2x, and is it online now?
Right now, Deadlands 2x is recorded as online. About 2 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 24 September 2026.
Is Deadlands 2x stable in the figures recorded?
Average server fps over the last 48 hours is 110; the lowest was 76. Counted at its highest: 127,276 entities, buildings, deployables and the rest of the world included. 4,987 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
In which location is Deadlands 2x hosted?
A region is not published by Deadlands 2x. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 15.204.152.85:20204 is its address.
What Rust version is recorded for Deadlands 2x?
Rust network protocol 2635 and build 168909 on Linux: that is what Deadlands 2x runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on Deadlands 2x?
Current player count on Deadlands 2x: 0, of 75 slots. The seven-day mean on this server is 0 players.
In the rankings, which position does Deadlands 2x hold?
Over the last seven days, Deadlands 2x records #15,339 for player hours: the top 69% of all ranked servers.
Wipe data
On Deadlands 2x, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 3 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for Deadlands 2x?
The record of Deadlands 2x's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 14 days 23 hours ago the current world was made.
Settings
What settings and rules apply on Deadlands 2x?
Deadlands 2x takes its gather rate from its name: 2x. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has Deadlands 2x loaded?
Seed 1487159490 and size 4,500 define the procedural map Deadlands 2x generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain Deadlands 2x?
These Rust Graphs lists include Deadlands 2x: Servers with a 2x gather rate and Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Which meaning is attached to each tag on Deadlands 2x?
gmrust (Game mode): Survival in standard Rust style; mp75 (Max players): Slots: 75; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Deadlands 2x publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to Deadlands 2x?
Enter client.connect 15.204.152.85:20204 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp75
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.