StatusLive Servers online11,786 Players66,925 Populated3,511 Wiped · 3 h190 Interval5 min Date29 OCT 2026

DWG RG-S14193Server sheetchecked 9m ago

Rusty Moose |Testing|

Online NA 15.204.248.35:28010 checked 9m ago

official weekly wipes vanillapremium
Connect
Players now 0/ ?
7-day average0peak 1
Rank#14,193top 64% · #1437 in NA
Last wipe3d agoweekly schedule
Next wipe3d 13hMon 2 Nov, 01:47 UTC
Fig. 1

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on Rusty Moose |Testing|
Fig. 2

Server performance

01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 64% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 01:47 UTC, in 3d 13h. Its weekly schedule tag · low confidence

usual gap6.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1

Coming wipes

  1. 3d 13hMon 2 Nov, 01:47 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 10d 13hMon 9 Nov, 01:47 UTC
  4. 17d 13hMon 16 Nov, 01:47 UTC
  5. 24d 13hMon 23 Nov, 01:47 UTC
  6. 31d 13hMon 30 Nov, 01:47 UTC
  7. 35d 6hThu 3 Dec, 19:00 UTCFW
  8. 38d 13hMon 7 Dec, 01:47 UTC

The first 48 hours of its last wipes

Mon 26 OctSat 10 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 01:47 UTC3d ago 1 – running 0
Sat 10 Oct, 00:29 UTC19d ago 1 halved by day 1 16.1 days 0
Sat 3 Oct, 22:38 UTC25d ago 1 halved by day 1 6.1 days 0
Thu 1 Oct, 17:01 UTC FW27d ago 1 held half 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Rusty Moose |Testing| online, and what uptime has been recorded?

At this moment Rusty Moose |Testing| is online. About 3 days 9 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is Rusty Moose |Testing| stable in the figures recorded?

Average server fps over the last 48 hours is 30; the lowest was 10. Counted at its highest: 55,960 entities, buildings, deployables and the rest of the world included. 3,258 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is Rusty Moose |Testing| hosted?

With its NA tag, Rusty Moose |Testing| lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 15.204.248.35:28010.

On which Rust version is Rusty Moose |Testing| running?

Rust network protocol 2635 and build 168909 on Linux: that is what Rusty Moose |Testing| runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Rusty Moose |Testing|?

0 players are connected to Rusty Moose |Testing| at the time of the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for Rusty Moose |Testing|?

Across seven days, player hours give Rusty Moose |Testing| #14,193 globally and #1,437 in North America, a top 64% position among ranked servers.

Schedules

What is recorded on Rusty Moose |Testing| on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 33% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

On Rusty Moose |Testing|, when do wipes occur?

Too few of Rusty Moose |Testing|'s wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. It is due to wipe next on Monday 2 November at 01:47 UTC. The current world has been in use since 3 days 10 hours ago. Its tags give a wipe schedule of one wipe a week.

Settings

Which rules and settings are recorded for Rusty Moose |Testing|?

No gather rate is stated in the name of Rusty Moose |Testing|. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears in Rust's Official tab in game. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Join only if you hold Rust's premium status. VAC is on: that is Valve's anti-cheat.

Which map has Rusty Moose |Testing| loaded?

Seed 1337 and size 4,096 define the procedural map Rusty Moose |Testing| generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Moose Maps.

Tags

Where does Rusty Moose |Testing| appear among the Rust Graphs lists and filters?

On Rust Graphs, Rusty Moose |Testing| is placed in these lists: Official Rust servers, plotted, Rust server list: North America and Vanilla Rust servers. It is returned by these filters on the server list: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Boxes: Official only.

Which meaning is attached to each tag on Rusty Moose |Testing|?

The game's server browser reads these tags from Rusty Moose |Testing|: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^q (Premium): Join only if you hold Rust's premium status; NA (North America): In the server browser it appears under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Which operator runs Rusty Moose |Testing|?

Rusty Moose |Testing| publishes a moose.gg hostname. 28 other servers we track publish one too, so the same operator most likely runs them.

Joining the server

What is the way to connect to Rusty Moose |Testing|?

Connect with client.connect 15.204.248.35:28010: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. Join only if you hold Rust's premium status. https://moose.gg is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,^v,NA,gmrust,cs168909,^q,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players Slots: 0.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^q
Premium Join only if you hold Rust's premium status.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded