StatusLive Servers online11,755 Players61,286 Populated3,487 Wiped · 3 h124 Interval5 min Date27 OCT 2026

DWG RG-S15702Server sheetchecked 16d ago

typical TEST

Offline 15.204.83.240:20003 checked 16d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,702top 71%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on typical TEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average
528 / 625
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average
32 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average
54 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
274 / 325
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
109 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is typical TEST, and is it online now?

Last seen 16 days 3 hours ago; right now typical TEST is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 4 October 2026.

In which location is typical TEST hosted?

A region is not published by typical TEST. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 15.204.83.240:20003.

On which Rust version is typical TEST running?

Rust network protocol 2634 and build 167398 on Linux: that is what typical TEST runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on typical TEST?

typical TEST is not responding at the latest refresh; the last record of it online is 16 days 3 hours ago.

What rank has been recorded for typical TEST?

Over the last seven days, typical TEST records #15,702 for player hours: the top 71% of all ranked servers.

Wipe data

On typical TEST, when do wipes occur?

The record of typical TEST's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 25 days ago the current world was made.

Settings

Which rules and settings are recorded for typical TEST?

No gather rate is stated in the name of typical TEST. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for typical TEST?

Seed 6738 and size 1,000 define the procedural map typical TEST generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain typical TEST?

The Rust Graphs lists that carry typical TEST are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On typical TEST, what is meant by each tag?

Tags published by typical TEST, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): 167398 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to typical TEST?

Enter client.connect 15.204.83.240:20003 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build 167398 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded