StatusLive Servers online11,757 Players71,901 Populated3,470 Wiped · 3 h213 Interval5 min Date29 OCT 2026

DWG RG-S15244Server sheetchecked 16d ago

typical TESTING

Offline 15.204.83.240:21000 checked 16d ago

Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,244top 71%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on typical TESTING
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct13 Oct15 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average
143 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
182 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average
553 / 675
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
30 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
623 / 775
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
533 / 625
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for typical TESTING, and is it up?

The current state of typical TESTING is offline, with the last sighting 16 days ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 8 October 2026.

In which location is typical TESTING hosted?

No region is published by typical TESTING. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 15.204.83.240:21000 is its address.

What Rust version is recorded for typical TESTING?

On Linux, typical TESTING runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on typical TESTING?

No response from typical TESTING; the server was last seen 16 days ago.

Against other Rust servers, where is typical TESTING placed?

Over the last seven days, typical TESTING records #15,244 for player hours: the top 71% of all ranked servers.

Schedules

What wipe schedule has been recorded for typical TESTING?

typical TESTING's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 22 days 15 hours ago.

Rules and settings

Which settings does typical TESTING run, and what rules?

No gather rate is stated in the name of typical TESTING. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for typical TESTING?

Seed 1 and size 1,000 define the procedural map typical TESTING generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain typical TESTING?

On Rust Graphs, typical TESTING is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on typical TESTING?

Tags published by typical TESTING, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to typical TESTING?

Enter client.connect 15.204.83.240:21000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players 40 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded