StatusLive Servers online11,882 Players97,865 Populated3,914 Wiped · 3 h398 Interval5 min Date29 OCT 2026

DWG RG-S6125Server sheetchecked 8m ago

Mirsh's Private Server

Online 15.235.23.40:27961 checked 8m ago

Connect
Players now 0/ 2 0% full
7-day average0peak 1
Rank#6,125top 27%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on Mirsh's Private Server
Fig. 2

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 03:24 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
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04
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05
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06
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Mirsh's Private Server, and is it online now?

At this moment Mirsh's Private Server is online. About 32 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 10 October 2026.

What does the recorded performance of Mirsh's Private Server show?

Average server fps over the last 48 hours is 240; the lowest was 238. Counted at its highest: 9,009 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,370 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Mirsh's Private Server?

No region is published by Mirsh's Private Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 15.235.23.40:27961.

What Rust version is recorded for Mirsh's Private Server?

Rust network protocol 2635 and build 168909 on Linux: that is what Mirsh's Private Server runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Mirsh's Private Server?

0 of 2 slots on Mirsh's Private Server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 00:00 UTC, at an average of 1 players.

In the rankings, which position does Mirsh's Private Server hold?

Player hours over seven days place Mirsh's Private Server at #6,125, within the top 27% of ranked servers.

Wipe data

On Mirsh's Private Server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Mirsh's Private Server?

Mirsh's Private Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 16 days 12 hours ago.

Rules and settings

Which rules and settings are recorded for Mirsh's Private Server?

No gather rate is stated in the name of Mirsh's Private Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for Mirsh's Private Server?

Mirsh's Private Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does Mirsh's Private Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Mirsh's Private Server are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Mirsh's Private Server?

Tags published by Mirsh's Private Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Mirsh's Private Server?

Connect with client.connect 15.235.23.40:27961: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded