StatusLive Servers online11,605 Players47,288 Populated3,053 Wiped · 3 h111 Interval5 min Date30 OCT 2026

DWG RG-S9298Server sheetchecked 8m ago

A Shockbyte Rust Server

Online 15.235.23.48:27201 checked 8m ago

Connect
Players now 0/ 75 0% full
7-day average0peak 1
Rank#9,298top 42%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123408:0017:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

010020030040008:0017:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 463 on average
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02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
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04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 261 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is A Shockbyte Rust Server, and is it online now?

Right now, A Shockbyte Rust Server is recorded as online. About 3 days 7 hours ago is when it last restarted, measured from the uptime it reports. 71 of 72 hours up over the last 3 full days, which is 99% of the time. On 26 October 2026 is when Rust Graphs first saw it.

How does A Shockbyte Rust Server perform, as measured?

Average server fps over the last 48 hours is 255; the lowest was 247. Counted at its highest: 8,314 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,625 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 15.235.23.48:27201 is its address.

What Rust version is recorded for A Shockbyte Rust Server?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on A Shockbyte Rust Server?

Current player count on A Shockbyte Rust Server: 0, of 75 slots. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is A Shockbyte Rust Server placed?

Within the top 42% of all ranked servers: A Shockbyte Rust Server at #9,298 for player hours, seven days recorded.

Schedules

On A Shockbyte Rust Server, when do wipes occur?

A Shockbyte Rust Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 3 days 9 hours ago.

Settings

What settings and rules apply on A Shockbyte Rust Server?

No gather rate is stated in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

On which map is A Shockbyte Rust Server played?

Seed 50000 and size 1,500 define the procedural map A Shockbyte Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry A Shockbyte Rust Server are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on A Shockbyte Rust Server?

gmrust (Game mode): Standard survival, as Rust plays; mp75 (Max players): Slots: 75; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags A Shockbyte Rust Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to A Shockbyte Rust Server?

In Rust, press F1 and type client.connect 15.235.23.48:27201 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp75
Max players Slots: 75.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded