StatusLive Servers online11,695 Players53,611 Populated3,212 Wiped · 3 h134 Interval5 min Date29 OCT 2026

DWG RG-S14385Server sheetchecked 44d ago

TroubleChute

Offline 150.228.105.245:28015 checked 44d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,385no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TroubleChute
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for TroubleChute, and is it up?

The current state of TroubleChute is offline, with the last sighting 44 days 18 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 14 September 2026.

What location is recorded for TroubleChute?

No region is published by TroubleChute. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 150.228.105.245:28015.

On which Rust version is TroubleChute running?

The platform is Windows and the version is Rust network protocol 2633 and build 163794 on TroubleChute. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on TroubleChute?

The latest refresh records TroubleChute as offline, last seen 44 days 18 hours ago.

Against other Rust servers, where is TroubleChute placed?

Player hours over seven days place TroubleChute at #14,385, within the top – of ranked servers.

Wipe data

On TroubleChute, when do wipes occur?

The record of TroubleChute's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 44 days 19 hours ago the current world was made.

Map and rules

Which settings does TroubleChute run, and what rules?

No gather rate is stated in the name of TroubleChute. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is TroubleChute played?

A procedural map, generated by the game, is what TroubleChute runs.

Lists and filters

Where does TroubleChute appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TroubleChute: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On TroubleChute, what is meant by each tag?

Tags published by TroubleChute, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): Build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is TroubleChute joined?

In Rust, press F1 and type client.connect 150.228.105.245:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build Build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded