StatusLive Servers online11,605 Players35,310 Populated2,870 Wiped · 3 h58 Interval5 min Date28 OCT 2026

DWG RG-S10627Server sheetchecked 3d ago

DMA Testing Local

Offline 150.228.151.62:28015 checked 3d ago

Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#10,627top 48%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on DMA Testing Local
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is DMA Testing Local online, and what uptime has been recorded?

The current state of DMA Testing Local is offline, with the last sighting 3 days ago. 0 of 48 hours up over the last 2 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 25 October 2026.

What location is recorded for DMA Testing Local?

There is no region published by DMA Testing Local. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 150.228.151.62:28015.

On which Rust version is DMA Testing Local running?

Rust network protocol 2635 and build 168909 on Windows: that is what DMA Testing Local runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on DMA Testing Local?

DMA Testing Local is not responding at the latest refresh; the last record of it online is 3 days ago. The seven-day mean is 1 players; the peak over the same period is 1.

In the rankings, which position does DMA Testing Local hold?

Over the last seven days, DMA Testing Local records #10,627 for player hours: the top 48% of all ranked servers.

Schedules

What wipe schedule has been recorded for DMA Testing Local?

DMA Testing Local's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 4 days 17 hours ago the current world was made.

Settings

Which rules and settings are recorded for DMA Testing Local?

Gather rate for DMA Testing Local: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

What is the map for DMA Testing Local?

A procedural map, generated by the game, is what DMA Testing Local runs.

Tags

Where does DMA Testing Local appear among the Rust Graphs lists and filters?

On Rust Graphs, DMA Testing Local is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on DMA Testing Local?

The game's server browser reads these tags from DMA Testing Local: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is DMA Testing Local joined?

Enter client.connect 150.228.151.62:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded