StatusLive Servers online11,846 Players84,816 Populated3,802 Wiped · 3 h288 Interval5 min Date29 OCT 2026

DWG RG-S9274Server sheetchecked 3d ago

DMA Testing Local

Offline 150.228.163.119:28015 checked 3d ago

Connect
Players now 0/ 10 0% full
7-day average1peak 1
Rank#9,274top 42%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on DMA Testing Local
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for DMA Testing Local, and is it up?

DMA Testing Local is offline at this moment; 3 days 4 hours ago is when it was last seen. For the last 2 full days the record is 0 of 48 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 26 October 2026.

In which location is DMA Testing Local hosted?

A region is not published by DMA Testing Local. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 150.228.163.119:28015.

What Rust version is recorded for DMA Testing Local?

Rust network protocol 2635 and build 168909 on Windows: that is what DMA Testing Local runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on DMA Testing Local?

DMA Testing Local is not responding at the latest refresh; the last record of it online is 3 days 4 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.

What rank has been recorded for DMA Testing Local?

Over the last seven days, DMA Testing Local records #9,274 for player hours: the top 42% of all ranked servers.

Wipe data

What wipe schedule has been recorded for DMA Testing Local?

Too few wipes are on record for DMA Testing Local to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 6 days 4 hours ago.

Settings

Which rules and settings are recorded for DMA Testing Local?

The name of DMA Testing Local records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.

What is the map for DMA Testing Local?

DMA Testing Local runs a procedural map, which the game generates.

Filters

Where does DMA Testing Local appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry DMA Testing Local are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on DMA Testing Local?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags DMA Testing Local publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join DMA Testing Local?

In Rust, press F1 and type client.connect 150.228.163.119:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded