StatusLive Servers online11,747 Players54,200 Populated3,368 Wiped · 3 h130 Interval5 min Date28 OCT 2026

DWG RG-S16557Server sheetchecked 27d ago

MyLocalTest

Offline 150.228.63.234:28015 checked 27d ago

Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#16,557top 70%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on MyLocalTest
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 11:41 UTC27d ago 0 – running 1
Wed 30 Sep, 09:00 UTC28d ago 1 – 1.1 days 1
Tue 29 Sep, 18:20 UTC29d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
328 / 375
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
215 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average
38 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average
30 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
56 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
74 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for MyLocalTest, and is it up?

MyLocalTest is offline at this moment; 27 days 11 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 29 September 2026.

What location is recorded for MyLocalTest?

A region is not published by MyLocalTest. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 150.228.63.234:28015 is its address.

On which Rust version is MyLocalTest running?

Rust network protocol 2634 and build 166235 on Windows: that is what MyLocalTest runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on MyLocalTest?

MyLocalTest is not responding at the latest refresh; the last record of it online is 27 days 11 hours ago.

What rank has been recorded for MyLocalTest?

Within the top 70% of all ranked servers: MyLocalTest at #16,557 for player hours, seven days recorded.

Wipe data

What is recorded on MyLocalTest on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on MyLocalTest?

No next wipe can be predicted for MyLocalTest: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 27 days 11 hours ago.

Rules and settings

What settings and rules apply on MyLocalTest?

Gather rate for MyLocalTest: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has MyLocalTest loaded?

MyLocalTest runs a procedural map, which the game generates.

Lists and filters

Where does MyLocalTest appear among the Rust Graphs lists and filters?

On Rust Graphs, MyLocalTest is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on MyLocalTest?

Tags published by MyLocalTest, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166235 (Build): The game build is 166235; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is MyLocalTest joined?

In Rust, press F1 and type client.connect 150.228.63.234:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166235,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players Slots: 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166235
Build The game build is 166235.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded