StatusLive Servers online11,711 Players67,607 Populated3,578 Wiped · 3 h110 Interval5 min Date28 OCT 2026

DWG RG-S13198Server sheetchecked 35d ago

Server Test

Offline 151.19.142.9:28015 checked 35d ago

vanilla
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,198top 57%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Server Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average
649 / 700
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
442 / 475
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average
41 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average
48 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average
185 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average
116 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Server Test, and is it online now?

Server Test is offline at this moment; 35 days 14 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 22 September 2026 is when Rust Graphs first saw it.

What location is recorded for Server Test?

There is no region published by Server Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 151.19.142.9:28015.

On which Rust version is Server Test running?

On Windows, Server Test runs Rust network protocol 2633 and build 165217. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for Server Test?

Server Test is not responding at the latest refresh; the last record of it online is 35 days 14 hours ago.

Against other Rust servers, where is Server Test placed?

Over the last seven days, Server Test records #13,198 for player hours: the top 57% of all ranked servers.

Schedules

Which times and days are wipes plotted at on Server Test?

The record of Server Test's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 35 days 15 hours ago.

Map and rules

Which settings does Server Test run, and what rules?

Gather rate for Server Test: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

Which map has Server Test loaded?

A procedural map, generated by the game, is what Server Test runs.

Lists and filters

Where does Server Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Server Test: Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Which meaning is attached to each tag on Server Test?

The game's server browser reads these tags from Server Test: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Server Test?

In Rust, press F1 and type client.connect 151.19.142.9:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^v,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build Build: 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded