StatusLive Servers online11,784 Players64,568 Populated3,550 Wiped · 3 h132 Interval5 min Date27 OCT 2026

DWG RG-S15197Server sheetchecked 10d ago

Server Test

Offline 151.19.195.209:28015 checked 10d ago

vanilla
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,197top 70%
Last wipe100d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Server Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average
583 / 625
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average
32 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average
72 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average
288 / 325
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
120 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average
118 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Server Test online, and what uptime has been recorded?

Server Test is offline at this moment; 10 days 16 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 17 October 2026.

In which location is Server Test hosted?

There is no region published by Server Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 151.19.195.209:28015.

On which Rust version is Server Test running?

The platform is Windows and the version is Rust network protocol 2631 and build 156812 on Server Test. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Server Test?

The latest refresh records Server Test as offline, last seen 10 days 16 hours ago.

In the rankings, which position does Server Test hold?

Over the last seven days, Server Test records #15,197 for player hours: the top 70% of all ranked servers.

Wipe times

What wipe schedule has been recorded for Server Test?

Server Test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 100 days 10 hours ago.

Rules and settings

Which rules and settings are recorded for Server Test?

Gather rate for Server Test: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

What is the map for Server Test?

Server Test runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Server Test?

These Rust Graphs lists include Server Test: Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

On Server Test, what is meant by each tag?

Tags published by Server Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2631 (Protocol): Your game must match protocol 2631 to join; cs156812 (Build): 156812 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Server Test joined?

Enter client.connect 151.19.195.209:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2631,^v,gmrust,cs156812,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2631
Protocol Your game must match protocol 2631 to join.
cs156812
Build 156812 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded