StatusLive Servers online11,721 Players61,329 Populated3,285 Wiped · 3 h177 Interval5 min Date30 OCT 2026

DWG RG-S13094Server sheetchecked 11d ago

Server Test

Offline 151.47.197.118:28015 checked 11d ago

vanilla
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,094top 60%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Server Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 495 on average
95 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
126 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average
417 / 450
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
23 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
493 / 525
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
384 / 425
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Server Test online, and what uptime has been recorded?

Server Test is offline at this moment; 11 days 21 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 18 October 2026.

In which location is Server Test hosted?

There is no region published by Server Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 151.47.197.118:28015 is its address.

What Rust version is recorded for Server Test?

On Windows, Server Test runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Server Test?

Server Test is not responding at the latest refresh; the last record of it online is 11 days 21 hours ago.

In the rankings, which position does Server Test hold?

Over the last seven days, Server Test records #13,094 for player hours: the top 60% of all ranked servers.

Wipe data

Which times and days are wipes plotted at on Server Test?

Server Test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 12 days 17 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Server Test?

Gather rate for Server Test: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

On which map is Server Test played?

A procedural map, generated by the game, is what Server Test runs.

Filters

Where does Server Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Server Test: Rust community servers, plotted and Vanilla Rust servers. It is returned by these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Server Test?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it are the tags Server Test publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Server Test joined?

Enter client.connect 151.47.197.118:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded