StatusLive Servers online11,767 Players60,429 Populated3,522 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S8444Server sheetchecked 1d ago

Rust PvE - Test

Offline 151.59.81.216:28015 checked 1d ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average1peak 1
Rank#8,444top 38%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75123:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Rust PvE - Test
Fig. 2

Server performance

05010015020023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 77 on average
16 / 250
02 37 / 150
03
红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average
1 / 200
04
Rustico 3groups of 5 · 8 on average
13 / 100
05
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average
0 / 200
06
Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average
1 / 50
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Rust PvE - Test, and is it up?

Last seen 45 hours ago; right now Rust PvE - Test is offline. Counted from its reported uptime, the last restart was about 12 hours ago. 1 of 24 hours up over the last 1 full day, which is 4% of the time. First seen by Rust Graphs on 26 October 2026.

Is Rust PvE - Test stable in the figures recorded?

The last 48 hours give an average of 112 server fps and a floor of 106. Counted at its highest: 66,670 entities, buildings, deployables and the rest of the world included. 1,952 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is Rust PvE - Test hosted?

There is no region published by Rust PvE - Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 151.59.81.216:28015.

On which Rust version is Rust PvE - Test running?

Rust network protocol 2635 and build 168909 on Windows: that is what Rust PvE - Test runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Rust PvE - Test?

The latest refresh records Rust PvE - Test as offline, last seen 45 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 23:00 UTC: 1 players.

Against other Rust servers, where is Rust PvE - Test placed?

Within the top 38% of all ranked servers: Rust PvE - Test at #8,444 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for Rust PvE - Test?

Too few wipes are on record for Rust PvE - Test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 3 days 11 hours ago.

Map and rules

What settings and rules apply on Rust PvE - Test?

Gather rate for Rust PvE - Test: not stated in the name. The group limit is 5 players. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Rust PvE - Test loaded?

Size 3,500 with seed 1337: that is the procedural map Rust PvE - Test runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Rust PvE - Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust PvE - Test: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On Rust PvE - Test, what is meant by each tag?

Tags published by Rust PvE - Test, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): The slot count is 5; ts5 (Group limit): The team limit is 5; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Rust PvE - Test?

Enter client.connect 151.59.81.216:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players The slot count is 5.
ts5
Group limit The team limit is 5.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded