DWG RG-S15411Server sheetchecked 9m ago
staging
Online 151.80.25.50:28013 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 10:41 UTC34d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is staging, and is it online now?
staging is up at this moment. Counted from its reported uptime, the last restart was about 45 minutes ago. For the last 7 full days the record is 160 of 168 hours up, 95% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is staging stable in the figures recorded?
Average server fps over the last 48 hours is 1; the lowest was 1. Counted at its highest: 119,000 entities, buildings, deployables and the rest of the world included. 1,659 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for staging?
There is no region published by staging. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 151.80.25.50:28013.
What Rust version is recorded for staging?
Rust network protocol 2635 and build 169498 on Linux: that is what staging runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on staging?
0 of 150 slots on staging are taken at the latest refresh. The seven-day mean on this server is 0 players.
What rank has been recorded for staging?
Player hours over seven days place staging at #15,411, within the top 69% of ranked servers.
Wipe times
What is recorded on staging on wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
On staging, when do wipes occur?
staging's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 33 days 22 hours ago.
Rules and settings
What settings and rules apply on staging?
Gather rate for staging: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
What is the map for staging?
Size 4,500 with seed 59991: that is the procedural map staging runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does staging appear among the Rust Graphs lists and filters?
These Rust Graphs lists include staging: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On staging, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp150 (Max players): 150 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs169498 (Build): 169498 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags staging publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is staging joined?
Enter client.connect 151.80.25.50:28013 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp150,ptrak,$r?,v2635,gmrust,cs169498,ts8
Game
gmrust
mp150
ts8
v2635
cs169498
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.