StatusLive Servers online11,621 Players36,954 Populated2,901 Wiped · 3 h57 Interval5 min Date28 OCT 2026

DWG RG-S15420Server sheetchecked 12m ago

Oclium Dev Server

Online 152.37.196.217:28015 checked 12m ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,420top 69%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123404:0013:0022:0006:0017:0002:00

Hourly average and peak, UTC.

Fig. 1Players on Oclium Dev Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctWed 23 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 22:28 UTC20d ago 0 – running 0
Wed 23 Sep, 03:00 UTC35d ago 0 – 14.8 days 0
Fri 18 Sep, 23:16 UTC39d ago 0 – 4.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Oclium Dev Server online, and what uptime has been recorded?

At this moment Oclium Dev Server is online. For the last 7 full days the record is 166 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for Oclium Dev Server?

There is no region published by Oclium Dev Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 152.37.196.217:28015.

On which Rust version is Oclium Dev Server running?

On Linux, Oclium Dev Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Oclium Dev Server?

0 of 10 slots on Oclium Dev Server are taken at the latest refresh. Averaged across seven days, the player count is 0.

In the rankings, which position does Oclium Dev Server hold?

Player hours over seven days place Oclium Dev Server at #15,420, within the top 69% of ranked servers.

Wipe times

What happens on Oclium Dev Server on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On Oclium Dev Server, when do wipes occur?

Oclium Dev Server wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 20 days 5 hours ago.

Rules and settings

What settings and rules apply on Oclium Dev Server?

The name of Oclium Dev Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is off.

On which map is Oclium Dev Server played?

A procedural map, generated by the game, is what Oclium Dev Server runs.

Tags

On Rust Graphs, which lists and filters contain Oclium Dev Server?

On Rust Graphs, Oclium Dev Server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Oclium Dev Server?

Tags published by Oclium Dev Server, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Oclium Dev Server?

In Rust, press F1 and type client.connect 152.37.196.217:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded