DWG RG-S15218Server sheetchecked 10m ago
Test Z
Online 152.89.199.149:35000 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:14 UTC20d ago | 107 | – | running | 0 |
| Fri 2 Oct, 09:12 UTC25d ago | 0 | – | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Test Z online, and what uptime has been recorded?
Right now, Test Z is recorded as online. The uptime it reports puts the last restart at about 3 days 10 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 14 September 2026 is when Rust Graphs first saw it.
Is Test Z stable in the figures recorded?
112 server fps on average over the last 48 hours, and never under 93. Counted at its highest: 71,492 entities, buildings, deployables and the rest of the world included. 2,454 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Test Z hosted?
No region is published by Test Z. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 152.89.199.149:35000.
What Rust version is recorded for Test Z?
On Linux, Test Z runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on Test Z?
At the last refresh, Test Z recorded 0 players across 100 slots. The seven-day mean is 0 players; the peak over the same period is 1.
In the rankings, which position does Test Z hold?
Player hours over seven days place Test Z at #15,218, within the top 69% of ranked servers.
Wipe times
What happens on Test Z on the day of a wipe?
An average of 54 players was recorded at the busiest point of its recent wipes. At 13 hours after the latest wipe the crowd was at its peak.
On Test Z, when do wipes occur?
Test Z's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 25 days 9 hours ago the current world was made.
Map and rules
Which settings does Test Z run, and what rules?
The name of Test Z records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map has Test Z loaded?
Test Z runs a procedural map of size 3,500 with seed 5395053, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does Test Z appear among the Rust Graphs lists and filters?
On Rust Graphs, Test Z is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On Test Z, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags Test Z publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Which operator runs Test Z?
A x4c.ru hostname is published by Test Z; no other server we track uses it.
Connect
What is the way to connect to Test Z?
In Rust, press F1 and type client.connect 152.89.199.149:35000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://x4c.ru is its website.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
