DWG RG-S15268Server sheetchecked 5d ago
HARD | RUST
Offline 152.89.199.21:35700 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 11:05 UTC20d ago | 2 | – | running | 1 |
| Fri 2 Oct, 03:21 UTC27d ago | 2 | halved by day 2 | 7.3 days | 0 |
| Wed 30 Sep, 02:28 UTC29d ago | 3 | halved by day 1 | 2 days | 1 |
| Sun 27 Sep, 22:37 UTC31d ago | 1 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for HARD | RUST, and is it up?
The current state of HARD | RUST is offline, with the last sighting 5 days ago. 70 of 168 hours up over the last 7 full days, which is 42% of the time. The first sighting of it by Rust Graphs was on 24 September 2026.
What location is recorded for HARD | RUST?
No region is published by HARD | RUST. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 152.89.199.21:35700.
On which Rust version is HARD | RUST running?
Rust network protocol 2634 and build 167398 on Windows: that is what HARD | RUST runs. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on HARD | RUST?
HARD | RUST is not responding at the latest refresh; the last record of it online is 5 days ago. The seven-day mean on this server is 0 players.
In the rankings, which position does HARD | RUST hold?
Player hours over seven days place HARD | RUST at #15,268, within the top 68% of ranked servers.
Wipe data
On HARD | RUST, what does the data show for wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. 7 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.
What wipe schedule has been recorded for HARD | RUST?
Once a month, with the force wipe, is when HARD | RUST wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 20 days 9 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.
Map and rules
What settings and rules apply on HARD | RUST?
No gather rate is stated in the name of HARD | RUST. 30 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
What is the map for HARD | RUST?
Size 4,000 with seed 13472: that is the procedural map HARD | RUST runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does HARD | RUST appear among the Rust Graphs lists and filters?
On Rust Graphs, HARD | RUST is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on HARD | RUST?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The slot count is 100; ts30 (Group limit): Teams hold no more than 30; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; jp0 (Custom tag): The owner or a plugin set this tag; it is not standard Rust are the tags HARD | RUST publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is HARD | RUST joined?
Enter client.connect 152.89.199.21:35700 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://nsk15.gamestores.app/ is its website.
Server tags
Published as mp100,ptrak,jp0,$r?,v2634,^m,^v,gmvanilla,cs167398,ts30,^o^z
Game
gmvanilla
mp100
ts30
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Other
jp0
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.