StatusLive Servers online11,790 Players64,938 Populated3,582 Wiped · 3 h124 Interval5 min Date28 OCT 2026

DWG RG-S13650Server sheetchecked 19d ago

private test server

Offline 153.66.254.23:28015 checked 19d ago

Connect
Players now 1/ 4 25% full
7-day average0peak –
Rank#13,650top 62%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on private test server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct12 Oct14 Oct16 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average
468 / 575
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average
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05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for private test server, and is it up?

The current state of private test server is offline, with the last sighting 19 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 7 October 2026.

What location is recorded for private test server?

A region is not published by private test server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 153.66.254.23:28015.

On which Rust version is private test server running?

Rust network protocol 2634 and build 166652 on Windows: that is what private test server runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on private test server?

No response from private test server; the server was last seen 19 days 20 hours ago.

What rank has been recorded for private test server?

Player hours over seven days place private test server at #13,650, within the top 62% of ranked servers.

Wipe data

Which times and days are wipes plotted at on private test server?

Too few wipes are on record for private test server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 23 days 20 hours ago the current world was made.

Rules and settings

Which settings does private test server run, and what rules?

No gather rate is stated in the name of private test server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is private test server played?

private test server runs a procedural map, which the game generates.

Tags

Where does private test server appear among the Rust Graphs lists and filters?

On Rust Graphs, private test server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On private test server, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): 4 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags private test server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to private test server?

Connect with client.connect 153.66.254.23:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players 4 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build 166652 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded