StatusLive Servers online11,882 Players96,098 Populated4,089 Wiped · 3 h162 Interval5 min Date27 OCT 2026

DWG RG-S15290Server sheetchecked 9d ago

My Rust server | Powered by AMP

Offline 154.18.76.74:28015 checked 9d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,290top 70%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on My Rust server | Powered by AMP
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average
825 / 850
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 349 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 343 on average
129 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 313 on average
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05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 257 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is My Rust server | Powered by AMP, and is it online now?

Last seen 9 days 20 hours ago; right now My Rust server | Powered by AMP is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 17 October 2026 is when Rust Graphs first saw it.

What location is recorded for My Rust server | Powered by AMP?

No region is published by My Rust server | Powered by AMP. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 154.18.76.74:28015.

On which Rust version is My Rust server | Powered by AMP running?

On Linux, My Rust server | Powered by AMP runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on My Rust server | Powered by AMP?

The latest refresh records My Rust server | Powered by AMP as offline, last seen 9 days 20 hours ago.

In the rankings, which position does My Rust server | Powered by AMP hold?

Within the top 70% of all ranked servers: My Rust server | Powered by AMP at #15,290 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for My Rust server | Powered by AMP?

The record of My Rust server | Powered by AMP's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 25 days 11 hours ago.

Map and rules

Which settings does My Rust server | Powered by AMP run, and what rules?

Gather rate for My Rust server | Powered by AMP: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is My Rust server | Powered by AMP played?

A procedural map, generated by the game, is what My Rust server | Powered by AMP runs.

Lists and filters

Where does My Rust server | Powered by AMP appear among the Rust Graphs lists and filters?

On Rust Graphs, My Rust server | Powered by AMP is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on My Rust server | Powered by AMP?

Tags published by My Rust server | Powered by AMP, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join My Rust server | Powered by AMP?

Enter client.connect 154.18.76.74:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded