DWG RG-S15335Server sheetchecked 9m ago
Snake Pve
Online 154.53.48.184:28300 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 16:48 UTC4d ago | 0 | – | running | 0 |
| Thu 1 Oct, 18:33 UTC FW27d ago | 0 | – | 22.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Snake Pve, and is it online now?
Snake Pve is up at this moment. Counted from its reported uptime, the last restart was about 4 days 15 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does Snake Pve perform, as measured?
57 server fps on average over the last 48 hours, and never under 51. Counted at its highest: 120,335 entities, buildings, deployables and the rest of the world included. 4,351 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Snake Pve?
No region is published by Snake Pve. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 154.53.48.184:28300.
On which Rust version is Snake Pve running?
On Windows, Snake Pve runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on Snake Pve?
Current player count on Snake Pve: 0, of 50 slots. The seven-day mean on this server is 0 players.
What rank has been recorded for Snake Pve?
Over the last seven days, Snake Pve records #15,335 for player hours: the top 69% of all ranked servers.
Wipe times
What is recorded on Snake Pve on wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Snake Pve?
Snake Pve's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 4 days 16 hours ago the current world was made.
Settings
Which rules and settings are recorded for Snake Pve?
The name of Snake Pve records no gather rate. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Join only if you hold Rust's premium status. Anti-cheat: VAC, from Valve, is off.
Which map has Snake Pve loaded?
Seed 676767 and size 4,500 define the procedural map Snake Pve generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain Snake Pve?
These Rust Graphs lists include Snake Pve: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On Snake Pve, what is meant by each tag?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^p (PvE): No player combat: the threat comes from the world; ^q (Premium): Join only if you hold Rust's premium status; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Snake Pve publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join Snake Pve?
Connect with client.connect 154.53.48.184:28300: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. Join only if you hold Rust's premium status.
Server tags
Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,^q,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^q
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.