StatusLive Servers online11,679 Players49,738 Populated3,164 Wiped · 3 h118 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 3d ago

iTrn-Rust_10x

Offline 156.155.168.129:28015 checked 3d ago

10x
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on iTrn-Rust_10x
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:51 UTC FW27d ago 0 – running 0
Mon 28 Sep, 13:24 UTC30d ago 0 – 3.2 days 0
Sun 27 Sep, 21:45 UTC31d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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0 / 16
02
Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 349 on average
303 / 300
03
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average
106 / 200
04
Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 179 on average
125 / 150
05
KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 153 on average
65 / 400
06
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for iTrn-Rust_10x, and is it up?

Last seen 3 days 7 hours ago; right now iTrn-Rust_10x is offline. 98 of 168 hours up over the last 7 full days, which is 58% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is iTrn-Rust_10x hosted?

No region is published by iTrn-Rust_10x. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 156.155.168.129:28015 is its address.

What Rust version is recorded for iTrn-Rust_10x?

Rust network protocol 2635 and build 168909 on Windows: that is what iTrn-Rust_10x runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on iTrn-Rust_10x?

The latest refresh records iTrn-Rust_10x as offline, last seen 3 days 7 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does iTrn-Rust_10x hold?

Within the top 69% of all ranked servers: iTrn-Rust_10x at #15,335 for player hours, seven days recorded.

Wipe times

What happens on iTrn-Rust_10x on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on iTrn-Rust_10x?

iTrn-Rust_10x wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 27 days 14 hours ago.

Map and rules

Which rules and settings are recorded for iTrn-Rust_10x?

10x gather is stated in the name of iTrn-Rust_10x. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map for iTrn-Rust_10x?

A procedural map, generated by the game, is what iTrn-Rust_10x runs.

Lists and filters

Where does iTrn-Rust_10x appear among the Rust Graphs lists and filters?

On Rust Graphs, iTrn-Rust_10x is placed in these lists: 10x Rust servers, plotted and Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 10x.

Which meaning is attached to each tag on iTrn-Rust_10x?

Tags published by iTrn-Rust_10x, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to iTrn-Rust_10x?

In Rust, press F1 and type client.connect 156.155.168.129:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded