DWG RG-S16408Server sheetchecked 27d ago
Deep Sea Sask
Offline 156.236.84.141:28045 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Deep Sea Sask, and is it up?
Deep Sea Sask is offline at this moment; 27 days 9 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 22 September 2026.
What location is recorded for Deep Sea Sask?
There is no region published by Deep Sea Sask. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 156.236.84.141:28045 is its address.
On which Rust version is Deep Sea Sask running?
The platform is Linux and the version is Rust network protocol 2633 and build 165217 on Deep Sea Sask. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for Deep Sea Sask?
The latest refresh records Deep Sea Sask as offline, last seen 27 days 9 hours ago.
What rank has been recorded for Deep Sea Sask?
Player hours over seven days place Deep Sea Sask at #16,408, within the top 69% of ranked servers.
Wipe times
What wipe schedule has been recorded for Deep Sea Sask?
Estimated from the force wipe is when Deep Sea Sask's next wipe falls. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 36 days 3 hours ago the current world was made. A wipe every month is the schedule its tags set out.
Rules and settings
Which settings does Deep Sea Sask run, and what rules?
Gather rate for Deep Sea Sask: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has Deep Sea Sask loaded?
Size 3,400 with seed 1410202462: that is the procedural map Deep Sea Sask runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain Deep Sea Sask?
The Rust Graphs lists that carry Deep Sea Sask are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
On Deep Sea Sask, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Deep Sea Sask publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join Deep Sea Sask?
In Rust, press F1 and type client.connect 156.236.84.141:28045 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
