DWG RG-S7046Server sheetchecked 1d ago
Da Hood
Offline 157.85.85.130:26023 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, and #403 of the quad servers (top 49%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:10 UTC27d ago | 4 | – | running | 0 |
| Sun 27 Sep, 16:55 UTC32d ago | 1 | halved by day 3 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Da Hood online, and what uptime has been recorded?
Da Hood is offline at this moment; 42 hours ago is when it was last seen. The uptime it reports puts the last restart at about 37 hours ago. For the last 7 full days the record is 149 of 168 hours up, 89% of the time. On 27 September 2026 is when Rust Graphs first saw it.
Is Da Hood stable in the figures recorded?
Average server fps over the last 48 hours is 80; the lowest was 73. Counted at its highest: 119,628 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,359 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Da Hood hosted?
A region is not published by Da Hood. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 157.85.85.130:26023.
What Rust version is recorded for Da Hood?
Rust network protocol 2635 and build 168909 on Linux: that is what Da Hood runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on Da Hood?
The latest refresh records Da Hood as offline, last seen 42 hours ago. Averaged across seven days, the player count is 0, with a peak of 3.
In the rankings, which position does Da Hood hold?
Within the top 32% of all ranked servers: Da Hood at #7,046 for player hours, seven days recorded. #403 against other quad servers.
Wipe times
What is recorded on Da Hood on wipe day?
The recent wipes averaged a busiest count of 2 players. At 25 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 3 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for Da Hood?
Da Hood's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 27 days 3 hours ago the current world was made.
Rules and settings
Which settings does Da Hood run, and what rules?
The name of Da Hood records no gather rate. A group tops out at 4 players (quad). It runs the softcore game mode, Easier than standard, from Facepunch, and part of your loot is kept. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has Da Hood loaded?
Size 4,500 with seed 1768763: that is the procedural map Da Hood runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain Da Hood?
On Rust Graphs, Da Hood is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Which meaning is attached to each tag on Da Hood?
Tags published by Da Hood, and read by the game's server browser: gmsoftcore (Game mode): Softcore rules apply, an easier set; mp20 (Max players): Slots: 20; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is Da Hood joined?
Enter client.connect 157.85.85.130:26023 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
mp20
ts4
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.