StatusLive Servers online11,757 Players71,901 Populated3,470 Wiped · 3 h213 Interval5 min Date29 OCT 2026

DWG RG-S7046Server sheetchecked 1d ago

Da Hood

Offline 157.85.85.130:26023 checked 1d ago

quad moddedoxidesoftcore
Connect
Players now 0/ 20 0% full
7-day average0peak 3
Rank#7,046top 32%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123400:0001:0002:0003:0004:00

Hourly average and peak, UTC.

Fig. 1Players on Da Hood
Fig. 2

Server performance

025507510000:0001:0002:0003:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 32% of all ranked servers, and #403 of the quad servers (top 49%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:10 UTC27d ago 4 – running 0
Sun 27 Sep, 16:55 UTC32d ago 1 halved by day 3 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 4 / 100
02 1 / 233
03
Gamed!dequad · 1 on average
1 / 8
04
[EA] Softcore 1quad · monthly · 66 on average
21 / 350
05
[US] Facepunch Softcore 2NA · quad · monthly · 58 on average
58 / 300
06
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average
18 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Da Hood online, and what uptime has been recorded?

Da Hood is offline at this moment; 42 hours ago is when it was last seen. The uptime it reports puts the last restart at about 37 hours ago. For the last 7 full days the record is 149 of 168 hours up, 89% of the time. On 27 September 2026 is when Rust Graphs first saw it.

Is Da Hood stable in the figures recorded?

Average server fps over the last 48 hours is 80; the lowest was 73. Counted at its highest: 119,628 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,359 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Da Hood hosted?

A region is not published by Da Hood. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 157.85.85.130:26023.

What Rust version is recorded for Da Hood?

Rust network protocol 2635 and build 168909 on Linux: that is what Da Hood runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Da Hood?

The latest refresh records Da Hood as offline, last seen 42 hours ago. Averaged across seven days, the player count is 0, with a peak of 3.

In the rankings, which position does Da Hood hold?

Within the top 32% of all ranked servers: Da Hood at #7,046 for player hours, seven days recorded. #403 against other quad servers.

Wipe times

What is recorded on Da Hood on wipe day?

The recent wipes averaged a busiest count of 2 players. At 25 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 3 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for Da Hood?

Da Hood's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 27 days 3 hours ago the current world was made.

Rules and settings

Which settings does Da Hood run, and what rules?

The name of Da Hood records no gather rate. A group tops out at 4 players (quad). It runs the softcore game mode, Easier than standard, from Facepunch, and part of your loot is kept. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Da Hood loaded?

Size 4,500 with seed 1768763: that is the procedural map Da Hood runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Da Hood?

On Rust Graphs, Da Hood is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Which meaning is attached to each tag on Da Hood?

Tags published by Da Hood, and read by the game's server browser: gmsoftcore (Game mode): Softcore rules apply, an easier set; mp20 (Max players): Slots: 20; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Da Hood joined?

Enter client.connect 157.85.85.130:26023 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules apply, an easier set.
mp20
Max players Slots: 20.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded