StatusLive Servers online11,809 Players80,805 Populated3,802 Wiped · 3 h104 Interval5 min Date28 OCT 2026

DWG RG-S6234Server sheetchecked 10m ago

A Shockbyte Rust Server

Online 157.85.85.135:23290 checked 10m ago

Connect
Players now 0/ 5 0% full
7-day average0peak 2
Rank#6,234top 28%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5221:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

05010015020021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:03 UTC26d ago 0 – running 0
Sat 26 Sep, 11:35 UTC32d ago 2 halved by day 2 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
605 / 675
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
377 / 525
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
47 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
35 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average
137 / 200
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average
160 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is A Shockbyte Rust Server online, and what uptime has been recorded?

A Shockbyte Rust Server is up at this moment. The uptime it reports puts the last restart at about 16 hours ago. 163 of 168 hours up over the last 7 full days, which is 97% of the time. The first sighting of it by Rust Graphs was on 26 September 2026.

What does the recorded performance of A Shockbyte Rust Server show?

106 server fps on average over the last 48 hours, and never under 59. Counted at its highest: 95,291 entities, buildings, deployables and the rest of the world included. 3,739 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 157.85.85.135:23290 is its address.

On which Rust version is A Shockbyte Rust Server running?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on A Shockbyte Rust Server?

Current player count on A Shockbyte Rust Server: 0, of 5 slots. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 13:00 UTC: 2 players.

In the rankings, which position does A Shockbyte Rust Server hold?

Over the last seven days, A Shockbyte Rust Server records #6,234 for player hours: the top 28% of all ranked servers.

Wipe data

What happens on A Shockbyte Rust Server on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

On A Shockbyte Rust Server, when do wipes occur?

Too few wipes are on record for A Shockbyte Rust Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 26 days 17 hours ago.

Map and rules

Which rules and settings are recorded for A Shockbyte Rust Server?

The name of A Shockbyte Rust Server records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is A Shockbyte Rust Server played?

Seed 50000 and size 4,000 define the procedural map A Shockbyte Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include A Shockbyte Rust Server: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On A Shockbyte Rust Server, what is meant by each tag?

Tags published by A Shockbyte Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is A Shockbyte Rust Server joined?

Enter client.connect 157.85.85.135:23290 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players 5 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded