StatusLive Servers online11,659 Players33,003 Populated2,823 Wiped · 3 h78 Interval5 min Date29 OCT 2026

DWG RG-S15274Server sheetchecked 10d ago

ShockTestingPVE

Offline 157.85.85.223:24586 checked 10d ago

pve
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,274top 69%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on ShockTestingPVE
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 01:16 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average
48 / 200
02
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average
5 / 200
03
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average
30 / 200
04
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average
17 / 200
05 21 / 150
06
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average
0 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is ShockTestingPVE, and is it online now?

ShockTestingPVE is offline at this moment; 10 days 2 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 19 October 2026 is when Rust Graphs first saw it.

What location is recorded for ShockTestingPVE?

A region is not published by ShockTestingPVE. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 157.85.85.223:24586 is its address.

What Rust version is recorded for ShockTestingPVE?

The platform is Linux and the version is Rust network protocol 2634 and build 167781 on ShockTestingPVE. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on ShockTestingPVE?

The latest refresh records ShockTestingPVE as offline, last seen 10 days 2 hours ago.

In the rankings, which position does ShockTestingPVE hold?

Over the last seven days, ShockTestingPVE records #15,274 for player hours: the top 69% of all ranked servers.

Schedules

What is recorded on ShockTestingPVE on wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

On ShockTestingPVE, when do wipes occur?

ShockTestingPVE's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 10 days 2 hours ago.

Settings

Which rules and settings are recorded for ShockTestingPVE?

No gather rate is stated in the name of ShockTestingPVE. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is ShockTestingPVE played?

Size 1,500 with seed 50000: that is the procedural map ShockTestingPVE runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain ShockTestingPVE?

On Rust Graphs, ShockTestingPVE is placed in these lists: Rust community servers, plotted and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on ShockTestingPVE?

The game's server browser reads these tags from ShockTestingPVE: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^p (PvE): The world is the danger; players do not fight each other. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is ShockTestingPVE joined?

In Rust, press F1 and type client.connect 157.85.85.223:24586 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players The slot count is 40.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded